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List:       kde-games-devel
Subject:    Re: Moving gluon, gluon-blocks, ksokoban and libtagaro from playground-games to unmaintained
From:       Ian Wadham <iandw.au () gmail ! com>
Date:       2019-01-03 2:34:06
Message-ID: A587E17B-13C0-4B78-A533-B697710F4DE3 () gmail ! com
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Hi Albert,

> On 3 Jan 2019, at 9:51 am, Albert Astals Cid <aacid@kde.org> wrote:
> 
> https://cgit.kde.org/ksokoban.git/log/
> https://cgit.kde.org/libtagaro.git/log/
> https://cgit.kde.org/gluon.git/log/
> https://cgit.kde.org/gluon-blocks.git/log/
> 
> All of the 4 are still qt4 based
> 
> All of them haven't had any meaningul commit in a long time
> 
> Anyone against us moving them away from the "playground" virtual location \
> to the "unmaintained" one?

libtagaro
     "Replacement for libkdegames which will allow KDE games to scale to \
mobile form factors, and to fully take advantage of Qt 4 facilities."  The \
idea was good, but the author never finished work on it. gluon
    "An open framework for developing, playing and distributing games."
gluon-blocks
    "The first game for KDE/Gluon"
    Gluon was an ambitious project to revolutionise all KDE Games \
development, but it never came to fruition. I was quite interested  in \
using Gluon, but the project never seemed to present anything I could get \
my teeth into. The authors have been long gone. ksokoban
    A delightful KDE 3 game which never made the "cut" for conversion to \
Qt4/KDE4. Several good games failed to make that cut,  due to lack of \
resources in the KDE Games team, which was about 20 strong at Akademy 2008 \
BTW. Reasons were obscurity of  existing code, lack of access to original \
author, need to re-develop all the artwork, etc.

    Someone was going to replace KSokoban with Magazynier (Polish for \
"shopkeeper". cf. Japanese "sokoban" = "warehouse man").  I do not recall \
whether Magazynier ever got released or whether it too should go into \
"unmaintained".

    SO, facing reality, YES, move all 4 of the above to "unmaintained".

> At least saves some translators that may spend time translating them for \
> no real reason.

I also mourn the loss of all the development effort… here and in other \
lost KDE games… :-(

Cheers,
Ian W.=


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