This is a multi-part message in MIME format. --------------85642A9B9FE1BDCEAACF143D Content-Type: text/plain; charset=utf-8; format=flowed Content-Transfer-Encoding: 8bit -------- Weitergeleitete Nachricht -------- Betreff: Re: KSokoban - KF5 Datum: Sun, 27 Aug 2017 22:24:54 +0300 Von: Shlomi Fish An: Christian Ehrlicher On Sun, 27 Aug 2017 21:15:41 +0200 Christian Ehrlicher wrote: > Am 27.08.2017 um 19:55 schrieb Shlomi Fish: > > On Sun, 27 Aug 2017 13:42:57 +0200 > > Christian Ehrlicher wrote: > > > >> Am 27.08.2017 um 13:29 schrieb Luigi Toscano: > >>> Christian Ehrlicher wrote: > >>>> Hi, > >>>> > >>>> the master branch of KSokoban is also still Qt4-based. There is a branch > >>>> port-to-kf5 which compiles fine with KF5 and also works on a first sight. > >>>> So is there any reason to not make this branch the new master branch? > >>> Probably because it's not part of KDE Applications, and it was even > >>> demoted to playground, so no one was probably looking at it. > >>> > >>> If I remember correctly (but I can't find the thread), it was dropped > >>> during the conversion from KDE3 to kdelibs 4.x because it was not ported. > >>> There was some discussion later when it was ported to Qt4, which lead to > >>> the creation of the git repository from SVN, but apparently didn't reach > >>> a release point. The discussion started here: > >>> https://mail.kde.org/pipermail/kde-games-devel/2012-July/009266.html > >>> > >>> So basically if it works, it's up to you, and also the releases. It's in > >>> playground, so the idea is that only unstable releases should come out of > >>> it, according the current workflow (which may change in future): > >>> https://community.kde.org/Policies/Application_Lifecycle > >>> > >>> That said, if you want to merge frameworks into master, let me know so > >>> that I can move the translations. > >> Ok, this was not clear to me. I just looked through the kde git repos > >> and wondered why there is a repo with a working KF5 branch with master > >> still being Qt4. > >> The branch was created in january 2016 ( > >> https://mail.kde.org/pipermail/kde-games-devel/2016-January/012537.html > >> ) and there were some additional cleanup commits afterwards. > >> I'll add the author to see if he is still alive :) > >> > > I'm still alive. How can I help? > We were discussing if we can move the port-to-qt5 - branch to master so > the master branch is based on KF5. And since you're the current author > of this game, you're the one who decides :) > I'm ok with it. > > Christian -- ----------------------------------------------------------------- Shlomi Fish http://www.shlomifish.org/ Free (Creative Commons) Music Downloads, Reviews and more - http://jamendo.com/ If a tree falls down in the middle of the forest, and there's nobody in its vicinity, it will still make a sound, because Chuck Norris can hear it. — http://www.shlomifish.org/humour/bits/facts/Chuck-Norris/ Please reply to list if it's a mailing list post - http://shlom.in/reply . --------------85642A9B9FE1BDCEAACF143D Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: 8bit


-------- Weitergeleitete Nachricht --------
Betreff: Re: KSokoban - KF5
Datum: Sun, 27 Aug 2017 22:24:54 +0300
Von: Shlomi Fish <shlomif@shlomifish.org>
An: Christian Ehrlicher <Ch.Ehrlicher@gmx.de>


On Sun, 27 Aug 2017 21:15:41 +0200
Christian Ehrlicher <Ch.Ehrlicher@gmx.de> wrote:

> Am 27.08.2017 um 19:55 schrieb Shlomi Fish:
> > On Sun, 27 Aug 2017 13:42:57 +0200
> > Christian Ehrlicher <Ch.Ehrlicher@gmx.de> wrote:
> >  
> >> Am 27.08.2017 um 13:29 schrieb Luigi Toscano:  
> >>> Christian Ehrlicher wrote:  
> >>>> Hi,
> >>>>
> >>>> the master branch of KSokoban is also still Qt4-based. There is a branch
> >>>> port-to-kf5 which compiles fine with KF5 and also works on a first sight.
> >>>> So is there any reason to not make this branch the new master branch?  
> >>> Probably because it's not part of KDE Applications, and it was even
> >>> demoted to playground, so no one was probably looking at it.
> >>>
> >>> If I remember correctly (but I can't find the thread), it was dropped
> >>> during the conversion from KDE3 to kdelibs 4.x because it was not ported.
> >>> There was some discussion later when it was ported to Qt4, which lead to
> >>> the creation of the git repository from SVN, but apparently didn't reach
> >>> a release point. The discussion started here:
> >>> https://mail.kde.org/pipermail/kde-games-devel/2012-July/009266.html
> >>>
> >>> So basically if it works, it's up to you, and also the releases. It's in
> >>> playground, so the idea is that only unstable releases should come out of
> >>> it, according the current workflow (which may change in future):
> >>> https://community.kde.org/Policies/Application_Lifecycle
> >>>
> >>> That said, if you want to merge frameworks into master, let me know so
> >>> that I can move the translations.  
> >> Ok, this was not clear to me. I just looked through the kde git repos
> >> and wondered why there is a repo with a working KF5 branch with master
> >> still being Qt4.
> >> The branch was created in january 2016 (
> >> https://mail.kde.org/pipermail/kde-games-devel/2016-January/012537.html
> >> ) and there were some additional cleanup commits afterwards.
> >> I'll add the author to see if he is still alive :)
> >>  
> > I'm still alive. How can I help?  
> We were discussing if we can move the port-to-qt5 - branch to master so 
> the master branch is based on KF5. And since you're the current author 
> of this game, you're the one who decides :)
> 

I'm ok with it.

> 
> Christian



-- 
-----------------------------------------------------------------
Shlomi Fish       http://www.shlomifish.org/
Free (Creative Commons) Music Downloads, Reviews and more - http://jamendo.com/

If a tree falls down in the middle of the forest, and there's nobody in its
vicinity, it will still make a sound, because Chuck Norris can hear it.
    — http://www.shlomifish.org/humour/bits/facts/Chuck-Norris/

Please reply to list if it's a mailing list post - http://shlom.in/reply .

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