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List: kde-games-devel
Subject: D7560: Properly show/hide preview dialog
From: Christian Ehrlicher <noreply () phabricator ! kde ! org>
Date: 2017-08-26 15:47:05
Message-ID: differential-rev-PHID-DREV-luboxiubluh5f5iuxcn3-req () phabricator ! kde ! org
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chehrlic created this revision.
Restricted Application added a reviewer: KDE Games.
Restricted Application added a subscriber: KDE Games.
REVISION SUMMARY
The visiblity of the preview dialog was not synced with the preview action
in the main window. Also the preview image was not created when then same
puzzle was opened after going back to the overview.
Some c++11 changed (using nullptr instead 0)
don't leak PuzzleComponent in GamePlay::loadPreview()
TEST PLAN
- make sure to have a clean environment (e.g. no saved puzzles)
- open a puzzle, activate preview
- go back to overview
- open another puzzle -> no preview and button state is unchecked
- go back to overview
- open first puzzle -> preview is open and button state is checked
- go back to overview
- open puzzle again -> preview does show something (instead 'Image is not available')
REPOSITORY
R423 Palapeli
BRANCH
preview
REVISION DETAIL
https://phabricator.kde.org/D7560
AFFECTED FILES
src/engine/gameplay.cpp
src/window/mainwindow.cpp
To: chehrlic, #kde_games
Cc: #kde_games
[Attachment #3 (unknown)]
<table><tr><td style="">chehrlic created this revision.<br />Restricted Application \
added a reviewer: KDE Games.<br />Restricted Application added a subscriber: KDE \
Games. </td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; \
float: right; color: #464C5C; font-weight: bold; border-radius: 3px; \
background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); \
display: inline-block; border: 1px solid rgba(71,87,120,.2);" \
href="https://phabricator.kde.org/D7560" rel="noreferrer">View \
Revision</a></tr></table><br /><div><strong>REVISION SUMMARY</strong><div><p>The \
visiblity of the preview dialog was not synced with the preview action</p>
<div class="remarkup-code-block" style="margin: 12px 0;" data-code-lang="text" \
data-sigil="remarkup-code-block"><pre class="remarkup-code" style="font: 11px/15px \
"Menlo", "Consolas", "Monaco", monospace; padding: \
12px; margin: 0; background: rgba(71, 87, 120, 0.08);">in the main window. Also the \
preview image was not created when then same puzzle was opened after going back to \
the overview. Some c++11 changed (using nullptr instead 0)
don't leak PuzzleComponent in GamePlay::loadPreview()</pre></div></div></div><br \
/><div><strong>TEST PLAN</strong><div><ul class="remarkup-list"> <li \
class="remarkup-list-item">make sure to have a clean environment (e.g. no saved \
puzzles)<ul class="remarkup-list"> <li class="remarkup-list-item">open a puzzle, \
activate preview</li> <li class="remarkup-list-item">go back to overview</li>
<li class="remarkup-list-item">open another puzzle -> no preview and button state \
is unchecked</li> <li class="remarkup-list-item">go back to overview</li>
<li class="remarkup-list-item">open first puzzle -> preview is open and button \
state is checked</li> <li class="remarkup-list-item">go back to overview</li>
<li class="remarkup-list-item">open puzzle again -> preview does show something \
(instead 'Image is not available')</li> </ul></li>
</ul></div></div><br /><div><strong>REPOSITORY</strong><div><div>R423 \
Palapeli</div></div></div><br \
/><div><strong>BRANCH</strong><div><div>preview</div></div></div><br \
/><div><strong>REVISION DETAIL</strong><div><a \
href="https://phabricator.kde.org/D7560" \
rel="noreferrer">https://phabricator.kde.org/D7560</a></div></div><br \
/><div><strong>AFFECTED FILES</strong><div><div>src/engine/gameplay.cpp<br /> \
src/window/mainwindow.cpp</div></div></div><br /><div><strong>To: </strong>chehrlic, \
KDE Games<br /><strong>Cc: </strong>KDE Games<br /></div>
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