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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 126919: Fix crash when placing bonuses in the arena
From:       Mathias Kraus <k.hias () gmx ! de>
Date:       2016-01-29 19:29:00
Message-ID: 20160129192900.17778.46751 () mimi ! kde ! org
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/126919/#review91788
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Ship it!




Ship It!

- Mathias Kraus


On Jan. 28, 2016, 1:30 p.m., Julian Helfferich wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/126919/
> -----------------------------------------------------------
> 
> (Updated Jan. 28, 2016, 1:30 p.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Repository: granatier
> 
> 
> Description
> -------
> 
> The crash takes place in game.cpp - Game::createBonus(). The total amount of blocks \
> is nFullSize. To place the bonuses, the game iterates over 4 quarters, the first \
> three containing nFullSize/4 blocks and the last containing the remaining blocks. \
> Thus, nQuarterSize can be larger for the last quarter than for the previous three. \
> Now, when a bonus is assigned to a block, the index of the block is calculated as 
> nIndex = nQuarter * nQuarterSize + i
> 
> where i iterates from zero to nQuarterSize. The idea is that nQuarter * \
> nQuarterSize is the number of blocks of the previous quarters. However, since \
> nQuarterSize can be larger for the last quarter, this can lead to an index out of \
> bounds when a bonus is to be placed in one of the last blocks. The fixed version is \
>  nIndex = nQuarter * (nFullSize/4) + i
> 
> where nFullSize/4 is the size of the first three quarters.
> 
> 
> Diffs
> -----
> 
> src/game.cpp 371fac9 
> 
> Diff: https://git.reviewboard.kde.org/r/126919/diff/
> 
> 
> Testing
> -------
> 
> Started the game a lot of times. Crash did not happen.
> 
> 
> Thanks,
> 
> Julian Helfferich
> 
> 


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      This is an automatically generated e-mail. To reply, visit:
      <a href="https://git.reviewboard.kde.org/r/126919/">https://git.reviewboard.kde.org/r/126919/</a>
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<p>

Ship it!

</p>



 <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Ship It!</pre>  <br />









<p>- Mathias Kraus</p>


<br />
<p>On January 28th, 2016, 1:30 p.m. UTC, Julian Helfferich wrote:</p>








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<div>Review request for KDE Games.</div>
<div>By Julian Helfferich.</div>


<p style="color: grey;"><i>Updated Jan. 28, 2016, 1:30 p.m.</i></p>









<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
granatier
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: \
inherit;white-space: inherit;">The crash takes place in game.cpp - \
Game::createBonus(). The total amount of blocks is nFullSize. To place the bonuses, \
the game iterates over 4 quarters, the first three containing nFullSize/4 blocks and \
the last containing the remaining blocks. Thus, nQuarterSize can be larger for the \
last quarter than for the previous three. Now, when a bonus is assigned to a block, \
the index of the block is calculated as</p> <p style="padding: 0;text-rendering: \
inherit;margin: 0;line-height: inherit;white-space: inherit;">nIndex = nQuarter * \
nQuarterSize + i</p> <p style="padding: 0;text-rendering: inherit;margin: \
0;line-height: inherit;white-space: inherit;">where i iterates from zero to \
nQuarterSize. The idea is that nQuarter * nQuarterSize is the number of blocks of the \
previous quarters. However, since nQuarterSize can be larger for the last quarter, \
this can lead to an index out of bounds when a bonus is to be placed in one of the \
last blocks. The fixed version is</p> <p style="padding: 0;text-rendering: \
inherit;margin: 0;line-height: inherit;white-space: inherit;">nIndex = nQuarter * \
(nFullSize/4) + i</p> <p style="padding: 0;text-rendering: inherit;margin: \
0;line-height: inherit;white-space: inherit;">where nFullSize/4 is the size of the \
first three quarters.</p></pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: \
inherit;white-space: inherit;">Started the game a lot of times. Crash did not \
happen.</p></pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/game.cpp <span style="color: grey">(371fac9)</span></li>

</ul>

<p><a href="https://git.reviewboard.kde.org/r/126919/diff/" style="margin-left: \
3em;">View Diff</a></p>






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