Hi folks, I have updated my list with your feedback and re-tested the merged games. (I somehow have the feeling it would be better to set up a little wiki page instead of trying to send a well-formatted email to the ML each and every time new stuff comes in.) ___________________________________________________________________________= _______ Seem to play fine: ___________________________________________________________________________= _______ + kbreakout + ksnakeduel - but prints this on console: Failed to lock file "/Users/marko/Library/Caches/kpc/ktron-cache.lock= =94 Couldn't create index file "/Users/marko/Library/Caches/kpc/ktron-cac= he.index=94 [Laurent] kpixmapcache (kpc) is deprecated and will be replaced + kshisen + klines = - prints repeatedly 'link path42450 hasn't been detected!' on the console [Albert] just QtSvg not understanding the sag files + klickety + ktuberling s + ksquares + kiriki + kjumpingcube + kspaceduel + kolf + konquest k - Couldn't find node *_background. Skipping rendering. + granatier g + kmahjongg + killbots + kgoldrunner s - there seem to be some short interruptions in the game-flow at times - also this on console "modalSession has been exited prematurely - check = for a reentrant call to endModalSession:" ___________________________________________________________________________= _______ Seem to play fine, but (at least sometimes) crash at exit: ___________________________________________________________________________= _______ - kapman - bovo - kblackbox - kollision - knetwalk - kbounce - katomic m - lskat - kblocks s - prints "games.lib: Refusing to load theme with no name Error loading KBlocks .desktop theme =93=94 = games.lib: Attempting to load .desktop at =93/opt/kde/install/.= .." games.lib: Refusing to load theme with no name Error loading KBlocks .desktop theme =93=94 " - kdiamond s - kmines - knavalbattle - ksudoku (even plays 3d puzzles) - picmi [1] ___________________________________________________________________________= _______ Crash at startup: ___________________________________________________________________________= _______ - kubrick ___________________________________________________________________________= _______ Other trouble: ___________________________________________________________________________= _______ * fourinline - complains about "Installation error: No AI engine found. Continue with= out AI." - doesn't play the computer's part (due to missing AI) - crashes at exit * palapeli - doesn=92t find its shipped puzzles (overview is empty at startup) = - can crash at some stage [Ian] Expected. Neither QStandardPaths nor loading a plugin are working= well on OSX at the moment=85 ;-) * kpat - formerly crashed with FAILURE (KCmdLineArgs) = and ASSERT: "0" in file =85/kcmdlineargs.cpp, line 1435 - currently fails to build on OSX/CI * kigo k - can=92t find a go engine - then crashes at exit * kreversi - starts with main window, game board is visible - can=92t get into game as a dialog appears with 2 unreadably small butt= ons - then crashes at exit ___________________________________________________________________________= _______ I know that Jeremy can run e.g. kapman _without_ crashing at exit and it wo= uld be good to figure out whether there are more cases like that and what the reas= on for this difference is. I am using the OSX/CI system, whereas he uses a QSP-pat= ched kdesrc-build developer installation. Greets, Marko P.S.: I might have missed some more "phonon backend plugin=94 issues... ___________________________________________________________________________= _______ s) "WARNING: bool Phonon::FactoryPrivate::createBackend() phonon backend pl= ugin could not be loaded=94 [Ian] Re the "s", if you have OpenAL and libsndfile libraries, KGr should not be loading Phonon. If you do not have them, KGr should disable sound altogether and give you a popup message. [Me] Ports openal as well as openal-soft fail on Mavericks as of now. I remember Ryan mentioning that openal is outdated and one should = use openal-soft. The latter I=92d like to avoid as well, as it require= s tons of X11 dependencies, which I just got rid of by introducing a mesa= -free libepoxy-devel for the kdecoration framework! :( g) Didn't know how to play granatier, but I was able to move around the lit= tle sprite! m) "Failed to establish shared memory mapping, will fallback to private mem= ory =97 memory usage will increase=94 k) fails to create lock and index files like ksnakeduel above (kpc will go = away) ___________________________________________________________________________= _______ [1] https://bugs.kde.org/show_bug.cgi?id=3D343751 _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel