Hi folks, herewith I want to compile the status of KF5 games on OSX/CI from my previo= us posts in just one piece: --- Seem to play fine: + kbreakout + ksnakeduel - but prints this on console: > Failed to lock file "/Users/marko/Library/Caches/kpc/ktron-cache.lo= ck=94 > Couldn't create index file "/Users/marko/Library/Caches/kpc/ktron-c= ache.index=94 + kshisen + klines (prints repeatedly 'link path42450 hasn't been detected!' on the = console) + klickety + ktuberling s + ksquares + kiriki + kjumpingcube + kspaceduel + kolf + konquest (Couldn't find some backgrounds which were then skipped in rend= ering) + granatier *g + kmahjongg + killbots + kgoldrunner s (there seem to be some short interruptions in the game-flo= w at times) Seem to play fine, but (at least sometimes) crash at exit: - kapman - bovo - kblackbox (prints repeatedly "QGraphicsScene::addItem: item has already = been added to this scene=94) - kollision - knetwalk - kbounce - katomic m - lskat - kblocks s ("QNSView mouseDragged: Internal mouse button tracking invalid= (missing Qt::LeftButton)") - kdiamonds - kmines - knavalbattle - ksudoku Crash at startup: - kubrick - kreversi (ASSERT failure in QCoreApplication: file kernel/qcoreapplicati= on.cpp, line 721) Other trouble: * fourinline: - complains about "Installation error: No AI engine found. Continue wit= hout AI." - doesn't play the computer's part (due to missing AI) - crashes at exit * palapeli: - doesn=92t find its shipped puzzles (overview is empty at startup) = - can crash at some stage * kpat: - currently fails to build on OSX/CI * kigo: - can=92t find a go engine - then crashes at exit - fails to create lock and index files like ksnakeduel above --- I know that Jeremy can run e.g. kapman _without_ crashing at exit and it wo= uld be good to figure out whether there are more cases like that and what the reas= on for this difference is. I am using the OSX/CI system, whereas he uses a QSP-pat= ched kdesrc-build developer installation. Greets, Marko P.S.: I might have missed some more "phonon backend plugin=94 issues, I hav= e to admit... ___________________________________________________________________________= ___________________________________ s) "WARNING: bool Phonon::FactoryPrivate::createBackend() phonon backend pl= ugin could not be loaded=94 g) Didn't know how to play granatier, but I was able to move around the lit= tle sprite! m) "Failed to establish shared memory mapping, will fallback to private mem= ory -- memory usage will increase=94 _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel