From kde-games-devel Fri Jan 02 09:06:27 2015 From: Ian Wadham Date: Fri, 02 Jan 2015 09:06:27 +0000 To: kde-games-devel Subject: Re: [Kde-games-devel] Merge frameworks in master Message-Id: <0D413C7B-A3B4-4226-9EF5-0B0AF4915713 () gmail ! com> X-MARC-Message: https://marc.info/?l=kde-games-devel&m=142018961014249 On 01/01/2015, at 7:48 PM, laurent Montel wrote: > Le Thursday 01 January 2015 14:31:31 Ian Wadham a =E9crit : >> Hi Laurent, >> = >> On 31/12/2014, at 5:23 PM, laurent Montel wrote: >>> Le Wednesday 31 December 2014 15:02:50 Ian Wadham a =E9crit : >>>> Thank you very much, Laurent, for all your work on this. I particular= ly >>>> appreciate you tackling KGoldrunner and Palapeli, which are quite >>>> large code-bases. >>>> = >>>> On 31/12/2014, at 9:54 AM, Albert Astals Cid wrote: >>>>> El Dimarts, 30 de desembre de 2014, a les 20:59:44, laurent Montel va >>>>> = >>>>> What the maintainers of the others say? >>>> = >>>> I am still the maintainer of KGoldrunner, KJumpingCube, KSudoku, Kubri= ck >>>> and Palapeli. >>>> = >>>> Merging the Frameworks versions into master would make it impossible f= or >>>> me >>>> to work on them in the foreseeable future. The reason is that I work = on >>>> an >>>> Apple MacBook using OS X operating system and nobody has yet succeeded= in >>>> building and running Frameworks-based applications on that platform. >>>> = >>>> We have one guy (Marko K=E4ning) working on it, but he is on Christmas >>>> holidays now. He is using Bovo and KMahjongg as test cases. Just bef= ore >>>> Christmas he reported that he had KMahjongg running, but it would not >>>> Quit >>>> properly=85 >>> = >>> Ok but I can't help you in macosx support. >> = >> We do not expect you to, Laurent=85 :-) >> = >>>> So please, please hold your horses for now, Laurent=85 :-) Please do = not >>>> merge the frameworks branch into master. >>> = >>> Ah. >>> So you don't think it=94s a good idea to move theses applications to ne= xt >>> kf5 >>> release ? >> = >> I don't understand what it is that you would like to do. In your origin= al >> email you said: >> = >> "Now I would like to merge in master as I think it's a good idea to h= ave >> it in next kde release 'kde-15.3=84 kde-15.4=84 I don't know when it will >> release. >> = >> What do you think about it ?" >> = >> As far as I am aware, and I think I heard this from Albert on another li= st, >> there will be no further releases from master --- KDE 4.14 was the last >> one. Indeed, if I understand correctly, the concept of "master" is >> obsolete in Frameworks/KF5 and releases are done from parallel >> repositories, e.g. Dr Konqi source code exists in the kde/kde-runtime >> repository and also (temporarily, I am told) in plasma-workspace reposit= ory >> on KF5. >> = >> I am worried by what you meant by "merge in master" in the above. If you >> meant frameworks+master -> master, I am against that, because I am using >> kdesrc-build to get code for the latest KDE 4 and cannot (yet) compile a= nd >> use KF5 code on Apple OS X. OTOH, if you meant frameworks+master -> >> frameworks, that is OK by me. It will leave me shooting at a fixed targ= et >> for any bug fixes or improvements I may write for the five games I >> maintain. > = > Kdesrc-build is able to build kde4 and kf5 if you want > I build kde4 and kf5 on my computer with kdesrc-build it's not a problem. On Linux, no problem. But it took me a month or more to get kdesrc-build to build a suite of KDE 4 software on Apple OS X. There are definitely some quirks in the CMake setup to be overcome on that platform=85 ;-) Marko K=E4ning has been working on the CI for KF5/Frameworks on Apple OS X for many more months and is only just starting to get KDE apps to run=85 T= hat is in a virtual environment, which, as far as I know, is exclusively KF5/Frame= works and Qt 5 --- no mixing with KDE 4 and Qt 4. Cheers, Ian W. _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel