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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 116483: Restart button works and uses the current game configur
From:       "Commit Hook" <null () kde ! org>
Date:       2014-03-10 19:26:58
Message-ID: 20140310192658.19235.97600 () probe ! kde ! org
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/116483/#review52590
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This review has been submitted with commit 005a1dd63ce108a433b80120931b9405176b8c10 \
by Jaime Torres to branch KDE/4.13.

- Commit Hook


On Feb. 28, 2014, 4:22 p.m., Jaime Torres Amate wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/116483/
> -----------------------------------------------------------
> 
> (Updated Feb. 28, 2014, 4:22 p.m.)
> 
> 
> Review request for KDE Games and Roney Gomes.
> 
> 
> Repository: knavalbattle
> 
> 
> Description
> -------
> 
> The restart button made the network game use the wrong configuration (it created a \
> new controller), now it uses the current game configuration (and controller). It \
> restarted the chat and sent again the nick, now it is not needed and is not done. 
> I have introduced, I needed it desperately, the name of the message interchanged as \
> an XML attribute (totally backwards compatible). in protocol.cpp and message.h 
> 
> Diffs
> -----
> 
> src/controller.h eb5f63f 
> src/controller.cpp 3a26170 
> src/entity.h c6fcdbc 
> src/entity.cpp 3104029 
> src/mainwindow.cpp 7ef4482 
> src/message.h 58b5beb 
> src/networkentity.h aa66543 
> src/networkentity.cpp f19b1d5 
> src/playerentity.cpp c6b0a1d 
> src/playfield.h 5766022 
> src/playfield.cpp 5ebfbc2 
> src/protocol.cpp 2416164 
> src/sea.cpp 77a8864 
> 
> Diff: https://git.reviewboard.kde.org/r/116483/diff/
> 
> 
> Testing
> -------
> 
> Lots of network games against myself (and some local games against AI too).
> Place half the ships to see if it was possible to start to shoot too soon, make one \
> of them unable to finish placing the remaining ships several times, then finish \
> it... waiting for the opposite to finish placing ships. Do the same with the other \
> player.. Start shooting (some times finishing the game), and then press restart.  
> 
> Thanks,
> 
> Jaime Torres Amate
> 
> 


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      This is an automatically generated e-mail. To reply, visit:
      <a href="https://git.reviewboard.kde.org/r/116483/">https://git.reviewboard.kde.org/r/116483/</a>
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 <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">This review has been \
submitted with commit 005a1dd63ce108a433b80120931b9405176b8c10 by Jaime Torres to \
branch KDE/4.13.</pre>  <br />









<p>- Commit Hook</p>


<br />
<p>On February 28th, 2014, 4:22 p.m. UTC, Jaime Torres Amate wrote:</p>








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<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>


<p style="color: grey;"><i>Updated Feb. 28, 2014, 4:22 p.m.</i></p>









<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">The restart button made the network game use the wrong configuration (it \
created a new controller), now it uses the current game configuration (and \
controller). It restarted the chat and sent again the nick, now it is not needed and \
is not done.

I have introduced, I needed it desperately, the name of the message interchanged as \
an XML attribute (totally backwards compatible). in protocol.cpp and message.h</pre>  \
</td>  </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Lots of network games against myself (and some local games against AI \
too). Place half the ships to see if it was possible to start to shoot too soon, make \
one of them unable to finish placing the remaining ships several times, then finish \
it... waiting for the opposite to finish placing ships. Do the same with the other \
player.. Start shooting (some times finishing the game), and then press restart. \
</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/controller.h <span style="color: grey">(eb5f63f)</span></li>

 <li>src/controller.cpp <span style="color: grey">(3a26170)</span></li>

 <li>src/entity.h <span style="color: grey">(c6fcdbc)</span></li>

 <li>src/entity.cpp <span style="color: grey">(3104029)</span></li>

 <li>src/mainwindow.cpp <span style="color: grey">(7ef4482)</span></li>

 <li>src/message.h <span style="color: grey">(58b5beb)</span></li>

 <li>src/networkentity.h <span style="color: grey">(aa66543)</span></li>

 <li>src/networkentity.cpp <span style="color: grey">(f19b1d5)</span></li>

 <li>src/playerentity.cpp <span style="color: grey">(c6b0a1d)</span></li>

 <li>src/playfield.h <span style="color: grey">(5766022)</span></li>

 <li>src/playfield.cpp <span style="color: grey">(5ebfbc2)</span></li>

 <li>src/protocol.cpp <span style="color: grey">(2416164)</span></li>

 <li>src/sea.cpp <span style="color: grey">(77a8864)</span></li>

</ul>

<p><a href="https://git.reviewboard.kde.org/r/116483/diff/" style="margin-left: \
3em;">View Diff</a></p>







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