[prev in list] [next in list] [prev in thread] [next in thread] 

List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 114845: [knavalbattle] utilties for the several ships patch
From:       "Roney Gomes" <roney477 () gmail ! com>
Date:       2014-01-16 0:22:28
Message-ID: 20140116002228.14108.50525 () probe ! kde ! org
[Download RAW message or body]

[Attachment #2 (multipart/alternative)]


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/114845/#review47478
-----------------------------------------------------------

Ship it!


Ship It!

- Roney Gomes


On Jan. 15, 2014, 6:49 p.m., Jaime Torres Amate wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/114845/
> -----------------------------------------------------------
> 
> (Updated Jan. 15, 2014, 6:49 p.m.)
> 
> 
> Review request for KDE Games and Roney Gomes.
> 
> 
> Repository: knavalbattle
> 
> 
> Description
> -------
> 
> These are the tools I use to check if a ship can be placed in the board or if the \
> user/AI should start again. Also, it serves me to split a big patch into smaller \
> pieces. How it is done:
> * Pass the parameter allow adjacent ships also to the BattleField.
> * Implement a bool canAddShipOfSize(size). When a ship of size size can not be \
> placed, then the AI or the player should start again (what I'm working on) or an \
>                 Undo.
> * Implement a clear() to be able to start again
> * In the battleField also add another hidden board with the cells having only two \
> status (free, busy) to be able to know the availability of the cells. It is easier \
> for me in this way than the other way (sending a signal to clear the ship borders \
> when the shooting starts). 
> 
> Diffs
> -----
> 
> src/battlefield.h b2f30bc 
> src/battlefield.cpp 6467d8c 
> src/sea.h 4af50b7 
> src/sea.cpp 38ab8b5 
> 
> Diff: https://git.reviewboard.kde.org/r/114845/diff/
> 
> 
> Testing
> -------
> 
> It detects the blocked boards (played much more games than I wanted to implement \
> the restart placing ships). 
> 
> Thanks,
> 
> Jaime Torres Amate
> 
> 


[Attachment #5 (text/html)]

<html>
 <body>
  <div style="font-family: Verdana, Arial, Helvetica, Sans-Serif;">
   <table bgcolor="#f9f3c9" width="100%" cellpadding="8" style="border: 1px #c9c399 \
solid;">  <tr>
     <td>
      This is an automatically generated e-mail. To reply, visit:
      <a href="https://git.reviewboard.kde.org/r/114845/">https://git.reviewboard.kde.org/r/114845/</a>
  </td>
    </tr>
   </table>
   <br />



 <p>Ship it!</p>



 <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Ship It!</pre>  <br />









<p>- Roney Gomes</p>


<br />
<p>On January 15th, 2014, 6:49 p.m. UTC, Jaime Torres Amate wrote:</p>








<table bgcolor="#fefadf" width="100%" cellspacing="0" cellpadding="8" \
style="background-image: \
url('https://git.reviewboard.kde.org/static/rb/images/review_request_box_top_bg.ab6f3b1072c9.png'); \
background-position: left top; background-repeat: repeat-x; border: 1px black \
solid;">  <tr>
  <td>

<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>


<p style="color: grey;"><i>Updated Jan. 15, 2014, 6:49 p.m.</i></p>









<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">These are the tools I use to check if a ship can be placed in the board \
or if the user/AI should start again. Also, it serves me to split a big patch into \
smaller pieces. How it is done:
* Pass the parameter allow adjacent ships also to the BattleField.
* Implement a bool canAddShipOfSize(size). When a ship of size size can not be \
placed, then the AI or the player should start again (what I&#39;m working on) or an \
                Undo.
* Implement a clear() to be able to start again
* In the battleField also add another hidden board with the cells having only two \
status (free, busy) to be able to know the availability of the cells. It is easier \
for me in this way than the other way (sending a signal to clear the ship borders \
when the shooting starts).

</pre>
  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">It detects the blocked boards (played much more games than I wanted to \
implement the restart placing ships).</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/battlefield.h <span style="color: grey">(b2f30bc)</span></li>

 <li>src/battlefield.cpp <span style="color: grey">(6467d8c)</span></li>

 <li>src/sea.h <span style="color: grey">(4af50b7)</span></li>

 <li>src/sea.cpp <span style="color: grey">(38ab8b5)</span></li>

</ul>

<p><a href="https://git.reviewboard.kde.org/r/114845/diff/" style="margin-left: \
3em;">View Diff</a></p>







  </td>
 </tr>
</table>








  </div>
 </body>
</html>



_______________________________________________
kde-games-devel mailing list
kde-games-devel@kde.org
https://mail.kde.org/mailman/listinfo/kde-games-devel


[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic