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List: kde-games-devel
Subject: Re: [Kde-games-devel] Review Request 114845: [knavalbattle] utilties for the several ships patch
From: "Jaime Torres Amate" <jtamate () gmail ! com>
Date: 2014-01-15 18:49:08
Message-ID: 20140115184908.2618.98931 () probe ! kde ! org
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/114845/
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(Updated Jan. 15, 2014, 6:49 p.m.)
Review request for KDE Games and Roney Gomes.
Changes
-------
Addressed Roney comments.
Now it is also in the remote branch multipleShips, commit \
2ac9da2b00fa15ed0050e05d46b1fe1af9a6c024
Repository: knavalbattle
Description
-------
These are the tools I use to check if a ship can be placed in the board or if the user/AI \
should start again. Also, it serves me to split a big patch into smaller pieces.
How it is done:
* Pass the parameter allow adjacent ships also to the BattleField.
* Implement a bool canAddShipOfSize(size). When a ship of size size can not be placed, then the \
AI or the player should start again (what I'm working on) or an Undo.
* Implement a clear() to be able to start again
* In the battleField also add another hidden board with the cells having only two status (free, \
busy) to be able to know the availability of the cells. It is easier for me in this way than \
the other way (sending a signal to clear the ship borders when the shooting starts).
Diffs (updated)
-----
src/battlefield.h b2f30bc
src/battlefield.cpp 6467d8c
src/sea.h 4af50b7
src/sea.cpp 38ab8b5
Diff: https://git.reviewboard.kde.org/r/114845/diff/
Testing
-------
It detects the blocked boards (played much more games than I wanted to implement the restart \
placing ships).
Thanks,
Jaime Torres Amate
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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/114845/">https://git.reviewboard.kde.org/r/114845/</a>
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<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>
<p style="color: grey;"><i>Updated Jan. 15, 2014, 6:49 p.m.</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Changes</h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px solid \
#b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Addressed Roney \
comments. Now it is also in the remote branch multipleShips, commit \
2ac9da2b00fa15ed0050e05d46b1fe1af9a6c024</pre> </td>
</tr>
</table>
<div style="margin-top: 1.5em;">
<b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px \
solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">These are the tools I \
use to check if a ship can be placed in the board or if the user/AI should start again. Also, \
it serves me to split a big patch into smaller pieces. How it is done:
* Pass the parameter allow adjacent ships also to the BattleField.
* Implement a bool canAddShipOfSize(size). When a ship of size size can not be placed, then the \
AI or the player should start again (what I'm working on) or an Undo.
* Implement a clear() to be able to start again
* In the battleField also add another hidden board with the cells having only two status (free, \
busy) to be able to know the availability of the cells. It is easier for me in this way than \
the other way (sending a signal to clear the ship borders when the shooting starts).
</pre>
</td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px solid \
#b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">It detects the \
blocked boards (played much more games than I wanted to implement the restart placing \
ships).</pre> </td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> (updated)</h1>
<ul style="margin-left: 3em; padding-left: 0;">
<li>src/battlefield.h <span style="color: grey">(b2f30bc)</span></li>
<li>src/battlefield.cpp <span style="color: grey">(6467d8c)</span></li>
<li>src/sea.h <span style="color: grey">(4af50b7)</span></li>
<li>src/sea.cpp <span style="color: grey">(38ab8b5)</span></li>
</ul>
<p><a href="https://git.reviewboard.kde.org/r/114845/diff/" style="margin-left: 3em;">View \
Diff</a></p>
</td>
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