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List: kde-games-devel
Subject: Re: [Kde-games-devel] Review Request 114845: [knavalbattle] utilties for the several ships patch
From: "Roney Gomes" <roney477 () gmail ! com>
Date: 2014-01-15 11:52:32
Message-ID: 20140115115232.14108.2897 () probe ! kde ! org
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src/battlefield.cpp
<https://git.reviewboard.kde.org/r/114845/#comment33735>
Would you mind to put this code in a private method? Preferably with some \
meaningful name like setUpSecondaryBoard() or something like this.
src/battlefield.cpp
<https://git.reviewboard.kde.org/r/114845/#comment33736>
The two structures above should be also split into smaller methods.
One method to take care of adding a ship to the secondary board and a second one \
responsible for adding the borders.
src/battlefield.cpp
<https://git.reviewboard.kde.org/r/114845/#comment33737>
I see here that you're testing for both horizontal and vertical availability, \
which -- once again -- could also be split into smaller methods. One for each case.
You also decided to check horizontal availability first. Any reason for this or \
the order doesn't matter at all?
How the AI would know in which direction it should place the new ship?
- Roney Gomes
On Jan. 4, 2014, 9:57 a.m., Jaime Torres Amate wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/114845/
> -----------------------------------------------------------
>
> (Updated Jan. 4, 2014, 9:57 a.m.)
>
>
> Review request for KDE Games and Roney Gomes.
>
>
> Repository: knavalbattle
>
>
> Description
> -------
>
> These are the tools I use to check if a ship can be placed in the board or if the \
> user/AI should start again. Also, it serves me to split a big patch into smaller \
> pieces. How it is done:
> * Pass the parameter allow adjacent ships also to the BattleField.
> * Implement a bool canAddShipOfSize(size). When a ship of size size can not be \
> placed, then the AI or the player should start again (what I'm working on) or an \
> Undo.
> * Implement a clear() to be able to start again
> * In the battleField also add another hidden board with the cells having only two \
> status (free, busy) to be able to know the availability of the cells. It is easier \
> for me in this way than the other way (sending a signal to clear the ship borders \
> when the shooting starts).
>
> Diffs
> -----
>
> src/battlefield.h b2f30bc
> src/battlefield.cpp 6467d8c
> src/sea.h 4af50b7
> src/sea.cpp 38ab8b5
>
> Diff: https://git.reviewboard.kde.org/r/114845/diff/
>
>
> Testing
> -------
>
> It detects the blocked boards (played much more games than I wanted to implement \
> the restart placing ships).
>
> Thanks,
>
> Jaime Torres Amate
>
>
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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/114845/">https://git.reviewboard.kde.org/r/114845/</a>
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font-size: 9pt; padding: 4px 8px; text-align: left;"> <a \
href="https://git.reviewboard.kde.org/r/114845/diff/2/?file=229803#file229803line30" \
style="color: black; font-weight: bold; text-decoration: \
underline;">src/battlefield.cpp</a> <span style="font-weight: normal;">
(Diff revision 2)
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<td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; \
">BattleField::~BattleField()</pre></td> <td colspan="2"><pre style="font-size: 8pt; \
line-height: 140%; margin: 0; "></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Would you \
mind to put this code in a private method? Preferably with some meaningful name like \
setUpSecondaryBoard() or something like this.</pre> </div>
<br />
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font-size: 9pt; padding: 4px 8px; text-align: left;"> <a \
href="https://git.reviewboard.kde.org/r/114845/diff/2/?file=229803#file229803line107" \
style="color: black; font-weight: bold; text-decoration: \
underline;">src/battlefield.cpp</a> <span style="font-weight: normal;">
(Diff revision 2)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void \
BattleField::add(Ship* ship)</pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The two \
structures above should be also split into smaller methods.
One method to take care of adding a ship to the secondary board and a second one \
responsible for adding the borders.</pre> </div>
<br />
<div>
<table width="100%" border="0" bgcolor="white" style="border: 1px solid #C0C0C0; \
border-collapse: collapse; margin: 2px padding: 2px;"> <thead>
<tr>
<th colspan="4" bgcolor="#F0F0F0" style="border-bottom: 1px solid #C0C0C0; \
font-size: 9pt; padding: 4px 8px; text-align: left;"> <a \
href="https://git.reviewboard.kde.org/r/114845/diff/2/?file=229803#file229803line213" \
style="color: black; font-weight: bold; text-decoration: \
underline;">src/battlefield.cpp</a> <span style="font-weight: normal;">
(Diff revision 2)
</span>
</th>
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<th bgcolor="#b1ebb0" style="border-right: 1px solid #C0C0C0;" \
align="right"><font size="2"></font></th> <td bgcolor="#c5ffc4" width="50%"><pre \
style="font-size: 8pt; line-height: 140%; margin: 0; "></pre></td> <th \
bgcolor="#b1ebb0" style="border-left: 1px solid #C0C0C0; border-right: 1px solid \
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I see here \
that you're testing for both horizontal and vertical availability, which -- once \
again -- could also be split into smaller methods. One for each case.
You also decided to check horizontal availability first. Any reason for this or the \
order doesn't matter at all?
How the AI would know in which direction it should place the new ship?</pre>
</div>
<br />
<p>- Roney Gomes</p>
<br />
<p>On January 4th, 2014, 9:57 a.m. UTC, Jaime Torres Amate wrote:</p>
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solid;"> <tr>
<td>
<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>
<p style="color: grey;"><i>Updated Jan. 4, 2014, 9:57 a.m.</i></p>
<div style="margin-top: 1.5em;">
<b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">These are the tools I use to check if a ship can be placed in the board \
or if the user/AI should start again. Also, it serves me to split a big patch into \
smaller pieces. How it is done:
* Pass the parameter allow adjacent ships also to the BattleField.
* Implement a bool canAddShipOfSize(size). When a ship of size size can not be \
placed, then the AI or the player should start again (what I'm working on) or an \
Undo.
* Implement a clear() to be able to start again
* In the battleField also add another hidden board with the cells having only two \
status (free, busy) to be able to know the availability of the cells. It is easier \
for me in this way than the other way (sending a signal to clear the ship borders \
when the shooting starts).
</pre>
</td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">It detects the blocked boards (played much more games than I wanted to \
implement the restart placing ships).</pre> </td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">
<li>src/battlefield.h <span style="color: grey">(b2f30bc)</span></li>
<li>src/battlefield.cpp <span style="color: grey">(6467d8c)</span></li>
<li>src/sea.h <span style="color: grey">(4af50b7)</span></li>
<li>src/sea.cpp <span style="color: grey">(38ab8b5)</span></li>
</ul>
<p><a href="https://git.reviewboard.kde.org/r/114845/diff/" style="margin-left: \
3em;">View Diff</a></p>
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