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List: kde-games-devel
Subject: Re: [Kde-games-devel] Review Request 114840: Play a fade-in animation to show the adversary's ships
From: "Jaime Torres Amate" <jtamate () gmail ! com>
Date: 2014-01-03 21:02:56
Message-ID: 20140103210256.11840.17522 () probe ! kde ! org
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src/controller.cpp
<https://git.reviewboard.kde.org/r/114840/#comment33349>
I did not miss that one. (the other one, yes, I missed it somehow).
I changed it to emit the gameOver to show the ships just after the game is over, not just \
after you press the messagebox saying "have better luck next time". But this is just a matter \
of taste. (Es cuestiĆ³n de gustos)
- Jaime Torres Amate
On Jan. 3, 2014, 8:30 p.m., Roney Gomes wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/114840/
> -----------------------------------------------------------
>
> (Updated Jan. 3, 2014, 8:30 p.m.)
>
>
> Review request for KDE Games and Jaime Torres Amate.
>
>
> Repository: knavalbattle
>
>
> Description
> -------
>
> Enemy ships now appear in both single player and network mode, that's cool. However, when I \
> first started to work on this feature the ships appeared smoothly on the table after the \
> player pressed the "OK" button of the ending KMessageBox.
> As Jaime didn't work directly on the branch I set up he may have missed these two lines of \
> code.
>
> Diffs
> -----
>
> src/battlefieldview.cpp b682757
> src/controller.cpp df44ff4
>
> Diff: https://git.reviewboard.kde.org/r/114840/diff/
>
>
> Testing
> -------
>
> I've lost the game a few times in order to see the enemy ships appearing.
>
>
> Thanks,
>
> Roney Gomes
>
>
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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/114840/">https://git.reviewboard.kde.org/r/114840/</a>
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padding: 4px 8px; text-align: left;"> <a \
href="https://git.reviewboard.kde.org/r/114840/diff/1/?file=229766#file229766line223" \
style="color: black; font-weight: bold; text-decoration: underline;">src/controller.cpp</a> \
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(Diff revision 1)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void \
Controller::ready(int player)</pre></td>
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<th bgcolor="#b1ebb0" style="border-right: 1px solid #C0C0C0;" align="right"><font \
size="2"></font></th> <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; \
line-height: 140%; margin: 0; "></pre></td> <th bgcolor="#b1ebb0" style="border-left: 1px \
solid #C0C0C0; border-right: 1px solid #C0C0C0;" align="right"><font size="2">223</font></th> \
<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> \
<span class="n">emit</span> <span class="n">gameOver</span><span class="p">(</span><span \
class="n">winner</span><span class="p">);</span></pre></td> </tr>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I did not miss that one. (the \
other one, yes, I missed it somehow).
I changed it to emit the gameOver to show the ships just after the game is over, not just after \
you press the messagebox saying "have better luck next time". But this is just a \
matter of taste. (Es cuestiĆ³n de gustos)</pre> </div>
<br />
<p>- Jaime Torres Amate</p>
<br />
<p>On January 3rd, 2014, 8:30 p.m. UTC, Roney Gomes wrote:</p>
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<div>Review request for KDE Games and Jaime Torres Amate.</div>
<div>By Roney Gomes.</div>
<p style="color: grey;"><i>Updated Jan. 3, 2014, 8:30 p.m.</i></p>
<div style="margin-top: 1.5em;">
<b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px \
solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Enemy ships now \
appear in both single player and network mode, that's cool. However, when I first started \
to work on this feature the ships appeared smoothly on the table after the player pressed the \
"OK" button of the ending KMessageBox.
As Jaime didn't work directly on the branch I set up he may have missed these two lines of \
code.</pre> </td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px solid \
#b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I've lost the \
game a few times in order to see the enemy ships appearing.</pre> </td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">
<li>src/battlefieldview.cpp <span style="color: grey">(b682757)</span></li>
<li>src/controller.cpp <span style="color: grey">(df44ff4)</span></li>
</ul>
<p><a href="https://git.reviewboard.kde.org/r/114840/diff/" style="margin-left: 3em;">View \
Diff</a></p>
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