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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 113899: Enable multiple ships game the style I played in paper
From:       "Roney Gomes" <roney477 () gmail ! com>
Date:       2014-01-03 20:19:53
Message-ID: 20140103201953.11840.1195 () probe ! kde ! org
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/113899/#review46726
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Are you still working on this?

- Roney Gomes


On Nov. 16, 2013, 12:50 p.m., Jaime Torres Amate wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/113899/
> -----------------------------------------------------------
> 
> (Updated Nov. 16, 2013, 12:50 p.m.)
> 
> 
> Review request for KDE Games and Roney Gomes.
> 
> 
> Bugs: 181114 and 308214
> http://bugs.kde.org/show_bug.cgi?id=181114
> http://bugs.kde.org/show_bug.cgi?id=308214
> 
> 
> Repository: knavalbattle
> 
> 
> Description
> -------
> 
> The biggest change is the ship insertion order for the human players. It starts now by the \
> biggest ship. This way it is impossible to reach a board where is not possible to place the \
> remaining ships (it is possible starting with the smallest ones if there must be an space \
> between them). If this change is too big, then I'll try to find a solution to detect the \
> "impossible to place more ships" situation and enable a fresh placing restart. A kWarning() \
> and a TODO in spanish are now gone. 
> 
> Diffs
> -----
> 
> src/ai/ai.h 738c465 
> src/ai/dummyai.cpp 15544e2 
> src/ai/smartai.h fcf7dba 
> src/ai/smartai.cpp 261cf01 
> src/controller.h e87ba48 
> src/controller.cpp 23b8153 
> src/knavalbattle.kcfg 4d78556 
> src/knavalbattleui.rc bd38ad8 
> src/mainwindow.cpp e3f2a35 
> src/networkentity.cpp 9f252ca 
> src/playerentity.h aae134e 
> src/playerentity.cpp 9c32b25 
> src/playfield.h 6a24657 
> src/playfield.cpp f1d774b 
> src/sea.h e9e7333 
> src/sea.cpp 51f4f0c 
> 
> Diff: https://git.reviewboard.kde.org/r/113899/diff/
> 
> 
> Testing
> -------
> 
> A lot of games with and without several ships, in local against the AI or in remote against \
> myself. 
> 
> Thanks,
> 
> Jaime Torres Amate
> 
> 


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      This is an automatically generated e-mail. To reply, visit:
      <a href="https://git.reviewboard.kde.org/r/113899/">https://git.reviewboard.kde.org/r/113899/</a>
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 <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; \
white-space: -o-pre-wrap; word-wrap: break-word;">Are you still working on this?</pre>  <br />









<p>- Roney Gomes</p>


<br />
<p>On November 16th, 2013, 12:50 p.m. UTC, Jaime Torres Amate wrote:</p>








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<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>


<p style="color: grey;"><i>Updated Nov. 16, 2013, 12:50 p.m.</i></p>







<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>


 <a href="http://bugs.kde.org/show_bug.cgi?id=181114">181114</a>, 

 <a href="http://bugs.kde.org/show_bug.cgi?id=308214">308214</a>


</div>



<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px \
solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The biggest change is \
the ship insertion order for the human players. It starts now by the biggest ship. This way it \
is impossible to reach a board where is not possible to place the remaining ships (it is \
possible starting with the smallest ones if there must be an space between them). If this \
change is too big, then I&#39;ll try to find a solution to detect the &quot;impossible to place \
more ships&quot; situation and enable a fresh placing restart. A kWarning() and a TODO in \
spanish are now gone.</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px solid \
#b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">A lot of games with \
and without several ships, in local against the AI or in remote against myself.</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/ai/ai.h <span style="color: grey">(738c465)</span></li>

 <li>src/ai/dummyai.cpp <span style="color: grey">(15544e2)</span></li>

 <li>src/ai/smartai.h <span style="color: grey">(fcf7dba)</span></li>

 <li>src/ai/smartai.cpp <span style="color: grey">(261cf01)</span></li>

 <li>src/controller.h <span style="color: grey">(e87ba48)</span></li>

 <li>src/controller.cpp <span style="color: grey">(23b8153)</span></li>

 <li>src/knavalbattle.kcfg <span style="color: grey">(4d78556)</span></li>

 <li>src/knavalbattleui.rc <span style="color: grey">(bd38ad8)</span></li>

 <li>src/mainwindow.cpp <span style="color: grey">(e3f2a35)</span></li>

 <li>src/networkentity.cpp <span style="color: grey">(9f252ca)</span></li>

 <li>src/playerentity.h <span style="color: grey">(aae134e)</span></li>

 <li>src/playerentity.cpp <span style="color: grey">(9c32b25)</span></li>

 <li>src/playfield.h <span style="color: grey">(6a24657)</span></li>

 <li>src/playfield.cpp <span style="color: grey">(f1d774b)</span></li>

 <li>src/sea.h <span style="color: grey">(e9e7333)</span></li>

 <li>src/sea.cpp <span style="color: grey">(51f4f0c)</span></li>

</ul>

<p><a href="https://git.reviewboard.kde.org/r/113899/diff/" style="margin-left: 3em;">View \
Diff</a></p>







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