[prev in list] [next in list] [prev in thread] [next in thread] 

List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 114620: [knavalbattle] Show not shunk ships when the game finis
From:       "Jaime Torres Amate" <jtamate () gmail ! com>
Date:       2014-01-02 9:30:42
Message-ID: 20140102093042.12561.53717 () probe ! kde ! org
[Download RAW message or body]

[Attachment #2 (multipart/alternative)]


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/114620/
-----------------------------------------------------------

(Updated Jan. 2, 2014, 9:30 a.m.)


Status
------

This change has been marked as submitted.


Review request for KDE Games and Roney Gomes.


Bugs: 168657
    http://bugs.kde.org/show_bug.cgi?id=168657


Repository: knavalbattle


Description
-------

This patch includes the work done by Roney in the show-ships branch (my work is only the two \
phase end of game and the network part).

How does it accomplishes its purpose?
* The end game has now two phases, first send/receive the ships in the GameOverMessage, then \
                the end game part.
* All the entities include a reference to the SeaView to be able to show the ships (included in \
                the parent class Entity)
* The shoots are drawn over the ships
* Instead of a parameter, the flag of adjacent ships is now a member (grabbed from the multiple \
                ships patch, to be released soon).
* The ships have now the coordinates where they are.
* The GameOverMessage was already ready to send/receive ships (with a little bug fixed).
* Grid now has a copy constructor
* Changed the name of a variable from a confusing name m_sea to a more clear m_seaview
* There are now two lists of ships (for both entities to be able to interchange the ships)

* It does not include configuration for this functionality, I think everybody expects this \
behavior from this kind of game. 


Diffs
-----

  src/ai/dummyai.cpp 2cae8d5 
  src/ai/smartai.cpp 121d2de 
  src/aientity.h d8d3ade 
  src/aientity.cpp a7f9bca 
  src/battlefield.h 83d8f5f 
  src/battlefield.cpp 690bf93 
  src/battlefieldview.h aaec342 
  src/battlefieldview.cpp 233f1e4 
  src/controller.h e87ba48 
  src/controller.cpp 23b8153 
  src/coord.h 32dd8c0 
  src/entity.h 4955a81 
  src/entity.cpp 067e384 
  src/networkentity.h ae97522 
  src/networkentity.cpp 9f252ca 
  src/playerentity.cpp 9c32b25 
  src/playfield.h 6a24657 
  src/playfield.cpp f1d774b 
  src/protocol.cpp 152c9cd 
  src/sea.h e9e7333 
  src/sea.cpp 51f4f0c 
  src/seaview.h df22a21 
  src/seaview.cpp 92d6e4e 
  src/ship.h f52fa95 
  src/ship.cpp cf78535 
  src/simplemenu.cpp cf5684d 
  src/uientity.h fa92a90 
  src/uientity.cpp bca8ac9 

Diff: https://git.reviewboard.kde.org/r/114620/diff/


Testing
-------

It works with the several ships patch (in every possible combination) and as it is, tested \
several times in local and remote games.


Thanks,

Jaime Torres Amate


[Attachment #5 (text/html)]

<html>
 <body>
  <div style="font-family: Verdana, Arial, Helvetica, Sans-Serif;">
   <table bgcolor="#f9f3c9" width="100%" cellpadding="8" style="border: 1px #c9c399 solid;">
    <tr>
     <td>
      This is an automatically generated e-mail. To reply, visit:
      <a href="https://git.reviewboard.kde.org/r/114620/">https://git.reviewboard.kde.org/r/114620/</a>
  </td>
    </tr>
   </table>
   <br />



<table bgcolor="#e0e0e0" width="100%" cellpadding="8" style="border: 1px gray solid;">
 <tr>
  <td>
   <h1 style="margin-right: 0.2em; padding: 0; font-size: 10pt;">This change has been marked as \
submitted.</h1>  </td>
 </tr>
</table>
<br />


<table bgcolor="#fefadf" width="100%" cellspacing="0" cellpadding="8" style="background-image: \
url('https://git.reviewboard.kde.org/static/rb/images/review_request_box_top_bg.ab6f3b1072c9.png'); \
background-position: left top; background-repeat: repeat-x; border: 1px black solid;">  <tr>
  <td>

<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>


<p style="color: grey;"><i>Updated Jan. 2, 2014, 9:30 a.m.</i></p>







<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>


 <a href="http://bugs.kde.org/show_bug.cgi?id=168657">168657</a>


</div>



<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px \
solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">This patch includes \
the work done by Roney in the show-ships branch (my work is only the two phase end of game and \
the network part).

How does it accomplishes its purpose?
* The end game has now two phases, first send/receive the ships in the GameOverMessage, then \
                the end game part.
* All the entities include a reference to the SeaView to be able to show the ships (included in \
                the parent class Entity)
* The shoots are drawn over the ships
* Instead of a parameter, the flag of adjacent ships is now a member (grabbed from the multiple \
                ships patch, to be released soon).
* The ships have now the coordinates where they are.
* The GameOverMessage was already ready to send/receive ships (with a little bug fixed).
* Grid now has a copy constructor
* Changed the name of a variable from a confusing name m_sea to a more clear m_seaview
* There are now two lists of ships (for both entities to be able to interchange the ships)

* It does not include configuration for this functionality, I think everybody expects this \
behavior from this kind of game. </pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px solid \
#b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">It works with the \
several ships patch (in every possible combination) and as it is, tested several times in local \
and remote games.</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/ai/dummyai.cpp <span style="color: grey">(2cae8d5)</span></li>

 <li>src/ai/smartai.cpp <span style="color: grey">(121d2de)</span></li>

 <li>src/aientity.h <span style="color: grey">(d8d3ade)</span></li>

 <li>src/aientity.cpp <span style="color: grey">(a7f9bca)</span></li>

 <li>src/battlefield.h <span style="color: grey">(83d8f5f)</span></li>

 <li>src/battlefield.cpp <span style="color: grey">(690bf93)</span></li>

 <li>src/battlefieldview.h <span style="color: grey">(aaec342)</span></li>

 <li>src/battlefieldview.cpp <span style="color: grey">(233f1e4)</span></li>

 <li>src/controller.h <span style="color: grey">(e87ba48)</span></li>

 <li>src/controller.cpp <span style="color: grey">(23b8153)</span></li>

 <li>src/coord.h <span style="color: grey">(32dd8c0)</span></li>

 <li>src/entity.h <span style="color: grey">(4955a81)</span></li>

 <li>src/entity.cpp <span style="color: grey">(067e384)</span></li>

 <li>src/networkentity.h <span style="color: grey">(ae97522)</span></li>

 <li>src/networkentity.cpp <span style="color: grey">(9f252ca)</span></li>

 <li>src/playerentity.cpp <span style="color: grey">(9c32b25)</span></li>

 <li>src/playfield.h <span style="color: grey">(6a24657)</span></li>

 <li>src/playfield.cpp <span style="color: grey">(f1d774b)</span></li>

 <li>src/protocol.cpp <span style="color: grey">(152c9cd)</span></li>

 <li>src/sea.h <span style="color: grey">(e9e7333)</span></li>

 <li>src/sea.cpp <span style="color: grey">(51f4f0c)</span></li>

 <li>src/seaview.h <span style="color: grey">(df22a21)</span></li>

 <li>src/seaview.cpp <span style="color: grey">(92d6e4e)</span></li>

 <li>src/ship.h <span style="color: grey">(f52fa95)</span></li>

 <li>src/ship.cpp <span style="color: grey">(cf78535)</span></li>

 <li>src/simplemenu.cpp <span style="color: grey">(cf5684d)</span></li>

 <li>src/uientity.h <span style="color: grey">(fa92a90)</span></li>

 <li>src/uientity.cpp <span style="color: grey">(bca8ac9)</span></li>

</ul>

<p><a href="https://git.reviewboard.kde.org/r/114620/diff/" style="margin-left: 3em;">View \
Diff</a></p>







  </td>
 </tr>
</table>




  </div>
 </body>
</html>



_______________________________________________
kde-games-devel mailing list
kde-games-devel@kde.org
https://mail.kde.org/mailman/listinfo/kde-games-devel


[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic