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List: kde-games-devel
Subject: Re: [Kde-games-devel] Review Request 114620: [knavalbattle] Show not shunk ships when the game finis
From: "Jaime Torres Amate" <jtamate () gmail ! com>
Date: 2014-01-02 9:30:42
Message-ID: 20140102093042.12561.53717 () probe ! kde ! org
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/114620/
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(Updated Jan. 2, 2014, 9:30 a.m.)
Status
------
This change has been marked as submitted.
Review request for KDE Games and Roney Gomes.
Bugs: 168657
http://bugs.kde.org/show_bug.cgi?id=168657
Repository: knavalbattle
Description
-------
This patch includes the work done by Roney in the show-ships branch (my work is only the two \
phase end of game and the network part).
How does it accomplishes its purpose?
* The end game has now two phases, first send/receive the ships in the GameOverMessage, then \
the end game part.
* All the entities include a reference to the SeaView to be able to show the ships (included in \
the parent class Entity)
* The shoots are drawn over the ships
* Instead of a parameter, the flag of adjacent ships is now a member (grabbed from the multiple \
ships patch, to be released soon).
* The ships have now the coordinates where they are.
* The GameOverMessage was already ready to send/receive ships (with a little bug fixed).
* Grid now has a copy constructor
* Changed the name of a variable from a confusing name m_sea to a more clear m_seaview
* There are now two lists of ships (for both entities to be able to interchange the ships)
* It does not include configuration for this functionality, I think everybody expects this \
behavior from this kind of game.
Diffs
-----
src/ai/dummyai.cpp 2cae8d5
src/ai/smartai.cpp 121d2de
src/aientity.h d8d3ade
src/aientity.cpp a7f9bca
src/battlefield.h 83d8f5f
src/battlefield.cpp 690bf93
src/battlefieldview.h aaec342
src/battlefieldview.cpp 233f1e4
src/controller.h e87ba48
src/controller.cpp 23b8153
src/coord.h 32dd8c0
src/entity.h 4955a81
src/entity.cpp 067e384
src/networkentity.h ae97522
src/networkentity.cpp 9f252ca
src/playerentity.cpp 9c32b25
src/playfield.h 6a24657
src/playfield.cpp f1d774b
src/protocol.cpp 152c9cd
src/sea.h e9e7333
src/sea.cpp 51f4f0c
src/seaview.h df22a21
src/seaview.cpp 92d6e4e
src/ship.h f52fa95
src/ship.cpp cf78535
src/simplemenu.cpp cf5684d
src/uientity.h fa92a90
src/uientity.cpp bca8ac9
Diff: https://git.reviewboard.kde.org/r/114620/diff/
Testing
-------
It works with the several ships patch (in every possible combination) and as it is, tested \
several times in local and remote games.
Thanks,
Jaime Torres Amate
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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/114620/">https://git.reviewboard.kde.org/r/114620/</a>
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<h1 style="margin-right: 0.2em; padding: 0; font-size: 10pt;">This change has been marked as \
submitted.</h1> </td>
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<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>
<p style="color: grey;"><i>Updated Jan. 2, 2014, 9:30 a.m.</i></p>
<div style="margin-top: 1.5em;">
<b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>
<a href="http://bugs.kde.org/show_bug.cgi?id=168657">168657</a>
</div>
<div style="margin-top: 1.5em;">
<b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px \
solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">This patch includes \
the work done by Roney in the show-ships branch (my work is only the two phase end of game and \
the network part).
How does it accomplishes its purpose?
* The end game has now two phases, first send/receive the ships in the GameOverMessage, then \
the end game part.
* All the entities include a reference to the SeaView to be able to show the ships (included in \
the parent class Entity)
* The shoots are drawn over the ships
* Instead of a parameter, the flag of adjacent ships is now a member (grabbed from the multiple \
ships patch, to be released soon).
* The ships have now the coordinates where they are.
* The GameOverMessage was already ready to send/receive ships (with a little bug fixed).
* Grid now has a copy constructor
* Changed the name of a variable from a confusing name m_sea to a more clear m_seaview
* There are now two lists of ships (for both entities to be able to interchange the ships)
* It does not include configuration for this functionality, I think everybody expects this \
behavior from this kind of game. </pre> </td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px solid \
#b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">It works with the \
several ships patch (in every possible combination) and as it is, tested several times in local \
and remote games.</pre> </td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">
<li>src/ai/dummyai.cpp <span style="color: grey">(2cae8d5)</span></li>
<li>src/ai/smartai.cpp <span style="color: grey">(121d2de)</span></li>
<li>src/aientity.h <span style="color: grey">(d8d3ade)</span></li>
<li>src/aientity.cpp <span style="color: grey">(a7f9bca)</span></li>
<li>src/battlefield.h <span style="color: grey">(83d8f5f)</span></li>
<li>src/battlefield.cpp <span style="color: grey">(690bf93)</span></li>
<li>src/battlefieldview.h <span style="color: grey">(aaec342)</span></li>
<li>src/battlefieldview.cpp <span style="color: grey">(233f1e4)</span></li>
<li>src/controller.h <span style="color: grey">(e87ba48)</span></li>
<li>src/controller.cpp <span style="color: grey">(23b8153)</span></li>
<li>src/coord.h <span style="color: grey">(32dd8c0)</span></li>
<li>src/entity.h <span style="color: grey">(4955a81)</span></li>
<li>src/entity.cpp <span style="color: grey">(067e384)</span></li>
<li>src/networkentity.h <span style="color: grey">(ae97522)</span></li>
<li>src/networkentity.cpp <span style="color: grey">(9f252ca)</span></li>
<li>src/playerentity.cpp <span style="color: grey">(9c32b25)</span></li>
<li>src/playfield.h <span style="color: grey">(6a24657)</span></li>
<li>src/playfield.cpp <span style="color: grey">(f1d774b)</span></li>
<li>src/protocol.cpp <span style="color: grey">(152c9cd)</span></li>
<li>src/sea.h <span style="color: grey">(e9e7333)</span></li>
<li>src/sea.cpp <span style="color: grey">(51f4f0c)</span></li>
<li>src/seaview.h <span style="color: grey">(df22a21)</span></li>
<li>src/seaview.cpp <span style="color: grey">(92d6e4e)</span></li>
<li>src/ship.h <span style="color: grey">(f52fa95)</span></li>
<li>src/ship.cpp <span style="color: grey">(cf78535)</span></li>
<li>src/simplemenu.cpp <span style="color: grey">(cf5684d)</span></li>
<li>src/uientity.h <span style="color: grey">(fa92a90)</span></li>
<li>src/uientity.cpp <span style="color: grey">(bca8ac9)</span></li>
</ul>
<p><a href="https://git.reviewboard.kde.org/r/114620/diff/" style="margin-left: 3em;">View \
Diff</a></p>
</td>
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</table>
</div>
</body>
</html>
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