--===============4878134827361256501== Content-Type: multipart/alternative; boundary="===============6784313008115135126==" --===============6784313008115135126== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/114639/ ----------------------------------------------------------- (Updated Dec. 29, 2013, 9:47 a.m.) Status ------ This change has been marked as submitted. Review request for KDE Games and Roney Gomes. Bugs: 320883 http://bugs.kde.org/show_bug.cgi?id=320883 Repository: knavalbattle Description ------- Before, after a match against the AI, and a Restart, the first shot was always semi-transparent (or gray in the sea). Initialize 3 variables, and the shots are always the same (white in the sea). Diffs ----- src/animation.cpp 951b5a6 src/button.cpp 3ff23a5 Diff: https://git.reviewboard.kde.org/r/114639/diff/ Testing ------- It has been tested more than a hundred times (while testing the several ships and shunk ships patches) Thanks, Jaime Torres Amate --===============6784313008115135126== Content-Type: text/html; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit
This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/114639/

This change has been marked as submitted.


Review request for KDE Games and Roney Gomes.
By Jaime Torres Amate.

Updated Dec. 29, 2013, 9:47 a.m.

Bugs: 320883
Repository: knavalbattle

Description

Before, after a match against the AI, and a Restart, the first shot was always semi-transparent (or gray in the sea).
Initialize 3 variables, and the shots are always the same (white in the sea).

Testing

It has been tested more than a hundred times (while testing the several ships and shunk ships patches)

Diffs

  • src/animation.cpp (951b5a6)
  • src/button.cpp (3ff23a5)

View Diff

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