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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 114620: [knavalbattle] Show not shunk ships when the game finis
From:       "Albert Astals Cid" <aacid () kde ! org>
Date:       2013-12-29 0:26:39
Message-ID: 20131229002639.10653.64041 () probe ! kde ! org
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src/grid.h
<https://git.reviewboard.kde.org/r/114620/#comment33062>

    can this happen?


- Albert Astals Cid


On Dec. 28, 2013, 10:03 p.m., Jaime Torres Amate wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/114620/
> -----------------------------------------------------------
> 
> (Updated Dec. 28, 2013, 10:03 p.m.)
> 
> 
> Review request for KDE Games and Roney Gomes.
> 
> 
> Bugs: 168657
> http://bugs.kde.org/show_bug.cgi?id=168657
> 
> 
> Repository: knavalbattle
> 
> 
> Description
> -------
> 
> This patch includes the work done by Roney in the show-ships branch (my work is only the two \
> phase end of game and the network part). 
> How does it accomplishes its purpose?
> * The end game has now two phases, first send/receive the ships in the GameOverMessage, then \
>                 the end game part.
> * All the entities include a reference to the SeaView to be able to show the ships (included \
>                 in the parent class Entity)
> * The shoots are drawn over the ships
> * Instead of a parameter, the flag of adjacent ships is now a member (grabbed from the \
>                 multiple ships patch, to be released soon).
> * The ships have now the coordinates where they are.
> * The GameOverMessage was already ready to send/receive ships (with a little bug fixed).
> * Grid now has a copy constructor
> * Changed the name of a variable from a confusing name m_sea to a more clear m_seaview
> * There are now two lists of ships (for both entities to be able to interchange the ships)
> 
> * It does not include configuration for this functionality, I think everybody expects this \
> behavior from this kind of game.  
> 
> Diffs
> -----
> 
> src/entity.cpp 067e384 
> src/grid.h ba1d43c 
> src/networkentity.h ae97522 
> src/networkentity.cpp 9f252ca 
> src/playerentity.cpp 9c32b25 
> src/playfield.h 6a24657 
> src/playfield.cpp f1d774b 
> src/protocol.cpp 152c9cd 
> src/sea.h e9e7333 
> src/sea.cpp 51f4f0c 
> src/seaview.h df22a21 
> src/seaview.cpp 92d6e4e 
> src/ship.h f52fa95 
> src/ship.cpp cf78535 
> src/simplemenu.cpp cf5684d 
> src/uientity.h fa92a90 
> src/uientity.cpp bca8ac9 
> src/ai/dummyai.cpp 2cae8d5 
> src/ai/smartai.cpp 121d2de 
> src/aientity.h d8d3ade 
> src/aientity.cpp a7f9bca 
> src/battlefield.h 83d8f5f 
> src/battlefield.cpp 690bf93 
> src/battlefieldview.h aaec342 
> src/battlefieldview.cpp 233f1e4 
> src/controller.h e87ba48 
> src/controller.cpp 23b8153 
> src/coord.h 32dd8c0 
> src/entity.h 4955a81 
> 
> Diff: https://git.reviewboard.kde.org/r/114620/diff/
> 
> 
> Testing
> -------
> 
> It works with the several ships patch (in every possible combination) and as it is, tested \
> several times in local and remote games. 
> 
> Thanks,
> 
> Jaime Torres Amate
> 
> 


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      This is an automatically generated e-mail. To reply, visit:
      <a href="https://git.reviewboard.kde.org/r/114620/">https://git.reviewboard.kde.org/r/114620/</a>
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     (Diff revision 2)

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    <th bgcolor="#b1ebb0" style="border-right: 1px solid #C0C0C0;" align="right"><font \
size="2"></font></th>  <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; \
line-height: 140%; margin: 0; "></pre></td>  <th bgcolor="#b1ebb0" style="border-left: 1px \
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">  \
<span class="k">if</span> <span class="p">(</span><span class="n">grid</span><span \
class="o">!=</span><span class="n">this</span><span class="p">)</span></pre></td>  </tr>

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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">can this happen?</pre> </div>
<br />



<p>- Albert Astals Cid</p>


<br />
<p>On December 28th, 2013, 10:03 p.m. UTC, Jaime Torres Amate wrote:</p>








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<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>


<p style="color: grey;"><i>Updated Dec. 28, 2013, 10:03 p.m.</i></p>







<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>


 <a href="http://bugs.kde.org/show_bug.cgi?id=168657">168657</a>


</div>



<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px \
solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">This patch includes \
the work done by Roney in the show-ships branch (my work is only the two phase end of game and \
the network part).

How does it accomplishes its purpose?
* The end game has now two phases, first send/receive the ships in the GameOverMessage, then \
                the end game part.
* All the entities include a reference to the SeaView to be able to show the ships (included in \
                the parent class Entity)
* The shoots are drawn over the ships
* Instead of a parameter, the flag of adjacent ships is now a member (grabbed from the multiple \
                ships patch, to be released soon).
* The ships have now the coordinates where they are.
* The GameOverMessage was already ready to send/receive ships (with a little bug fixed).
* Grid now has a copy constructor
* Changed the name of a variable from a confusing name m_sea to a more clear m_seaview
* There are now two lists of ships (for both entities to be able to interchange the ships)

* It does not include configuration for this functionality, I think everybody expects this \
behavior from this kind of game. </pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px solid \
#b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">It works with the \
several ships patch (in every possible combination) and as it is, tested several times in local \
and remote games.</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/entity.cpp <span style="color: grey">(067e384)</span></li>

 <li>src/grid.h <span style="color: grey">(ba1d43c)</span></li>

 <li>src/networkentity.h <span style="color: grey">(ae97522)</span></li>

 <li>src/networkentity.cpp <span style="color: grey">(9f252ca)</span></li>

 <li>src/playerentity.cpp <span style="color: grey">(9c32b25)</span></li>

 <li>src/playfield.h <span style="color: grey">(6a24657)</span></li>

 <li>src/playfield.cpp <span style="color: grey">(f1d774b)</span></li>

 <li>src/protocol.cpp <span style="color: grey">(152c9cd)</span></li>

 <li>src/sea.h <span style="color: grey">(e9e7333)</span></li>

 <li>src/sea.cpp <span style="color: grey">(51f4f0c)</span></li>

 <li>src/seaview.h <span style="color: grey">(df22a21)</span></li>

 <li>src/seaview.cpp <span style="color: grey">(92d6e4e)</span></li>

 <li>src/ship.h <span style="color: grey">(f52fa95)</span></li>

 <li>src/ship.cpp <span style="color: grey">(cf78535)</span></li>

 <li>src/simplemenu.cpp <span style="color: grey">(cf5684d)</span></li>

 <li>src/uientity.h <span style="color: grey">(fa92a90)</span></li>

 <li>src/uientity.cpp <span style="color: grey">(bca8ac9)</span></li>

 <li>src/ai/dummyai.cpp <span style="color: grey">(2cae8d5)</span></li>

 <li>src/ai/smartai.cpp <span style="color: grey">(121d2de)</span></li>

 <li>src/aientity.h <span style="color: grey">(d8d3ade)</span></li>

 <li>src/aientity.cpp <span style="color: grey">(a7f9bca)</span></li>

 <li>src/battlefield.h <span style="color: grey">(83d8f5f)</span></li>

 <li>src/battlefield.cpp <span style="color: grey">(690bf93)</span></li>

 <li>src/battlefieldview.h <span style="color: grey">(aaec342)</span></li>

 <li>src/battlefieldview.cpp <span style="color: grey">(233f1e4)</span></li>

 <li>src/controller.h <span style="color: grey">(e87ba48)</span></li>

 <li>src/controller.cpp <span style="color: grey">(23b8153)</span></li>

 <li>src/coord.h <span style="color: grey">(32dd8c0)</span></li>

 <li>src/entity.h <span style="color: grey">(4955a81)</span></li>

</ul>

<p><a href="https://git.reviewboard.kde.org/r/114620/diff/" style="margin-left: 3em;">View \
Diff</a></p>







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