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List: kde-games-devel
Subject: Re: [Kde-games-devel] Review Request 113854: avoid the game lock up
From: "Albert Astals Cid" <aacid () kde ! org>
Date: 2013-11-27 22:47:19
Message-ID: 20131127224719.7796.58166 () vidsolbach ! de
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> On Nov. 27, 2013, 9:47 p.m., Albert Astals Cid wrote:
> > As said, looks good from my side, may want to wait for Roney's comment.
>
> Roney Gomes wrote:
> Is this fix able to go with 4.12?
Fixes a bug, seems that is not very regression prone and does not introduce a new string, so it \
seems good enough for 4.12 branch for me.
- Albert
-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/113854/#review44627
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On Nov. 14, 2013, 12:11 p.m., Jaime Torres Amate wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/113854/
> -----------------------------------------------------------
>
> (Updated Nov. 14, 2013, 12:11 p.m.)
>
>
> Review request for KDE Games and Roney Gomes.
>
>
> Bugs: 246382
> http://bugs.kde.org/show_bug.cgi?id=246382
>
>
> Repository: knavalbattle
>
>
> Description
> -------
>
> Always return a valid move if there is still one.
> desperateMove does that, it checks one bye one the sea and returns the first free coord or \
> invalid if finally there are no free coords.
>
> Diffs
> -----
>
> src/ai/smartai.cpp 261cf01
> src/ai/ai.h 738c465
> src/ai/ai.cpp 384090f
> src/ai/dummyai.cpp 15544e2
>
> Diff: http://git.reviewboard.kde.org/r/113854/diff/
>
>
> Testing
> -------
>
> As I said in the bug, it happens when illegal move ( -1 , -1 ) for player x is reached in \
> Controller::finalizeShot. There are no more illegal moves (because the AI never shoots \
> first), and I've seen this new method called several times (when it had kWarnings). Also, in \
> more than 50 matches (implementing the several ships feature), no more lockups.
>
> Thanks,
>
> Jaime Torres Amate
>
>
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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/113854/">http://git.reviewboard.kde.org/r/113854/</a>
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<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: 10px;">
<p style="margin-top: 0;">On November 27th, 2013, 9:47 p.m. UTC, <b>Albert Astals Cid</b> \
wrote:</p> <blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;"> <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; \
white-space: -o-pre-wrap; word-wrap: break-word;">As said, looks good from my side, may want to \
wait for Roney's comment.</pre> </blockquote>
<p>On November 27th, 2013, 10:23 p.m. UTC, <b>Roney Gomes</b> wrote:</p>
<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: 10px;">
<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; \
white-space: -o-pre-wrap; word-wrap: break-word;">Is this fix able to go with 4.12?</pre> \
</blockquote>
</blockquote>
<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; \
white-space: -o-pre-wrap; word-wrap: break-word;">Fixes a bug, seems that is not very \
regression prone and does not introduce a new string, so it seems good enough for 4.12 branch \
for me.</pre> <br />
<p>- Albert</p>
<br />
<p>On November 14th, 2013, 12:11 p.m. UTC, Jaime Torres Amate wrote:</p>
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<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>
<p style="color: grey;"><i>Updated Nov. 14, 2013, 12:11 p.m.</i></p>
<div style="margin-top: 1.5em;">
<b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>
<a href="http://bugs.kde.org/show_bug.cgi?id=246382">246382</a>
</div>
<div style="margin-top: 1.5em;">
<b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Always return a valid \
move if there is still one. desperateMove does that, it checks one bye one the sea and returns \
the first free coord or invalid if finally there are no free coords. </pre>
</td>
</tr>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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#b8b5a0"> <tr>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">As I said in the bug, \
it happens when illegal move ( -1 , -1 ) for player x is reached in Controller::finalizeShot. \
There are no more illegal moves (because the AI never shoots first), and I've seen this new \
method called several times (when it had kWarnings). Also, in more than 50 matches \
(implementing the several ships feature), no more lockups.</pre> </td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">
<li>src/ai/smartai.cpp <span style="color: grey">(261cf01)</span></li>
<li>src/ai/ai.h <span style="color: grey">(738c465)</span></li>
<li>src/ai/ai.cpp <span style="color: grey">(384090f)</span></li>
<li>src/ai/dummyai.cpp <span style="color: grey">(15544e2)</span></li>
</ul>
<p><a href="http://git.reviewboard.kde.org/r/113854/diff/" style="margin-left: 3em;">View \
Diff</a></p>
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