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List: kde-games-devel
Subject: Re: [Kde-games-devel] Review Request 113054: Finally, implement a way to not shoot at places the AI
From: "Roney Gomes" <roney477 () gmail ! com>
Date: 2013-10-18 15:35:52
Message-ID: 20131018153552.13279.69439 () vidsolbach ! de
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/113054/#review41953
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Ship it!
Ship It!
- Roney Gomes
On Oct. 2, 2013, 4:44 p.m., Jaime Torres Amate wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/113054/
> -----------------------------------------------------------
>
> (Updated Oct. 2, 2013, 4:44 p.m.)
>
>
> Review request for KDE Games and Roney Gomes.
>
>
> Bugs: 318594
> http://bugs.kde.org/show_bug.cgi?id=318594
>
>
> Repository: knavalbattle
>
>
> Description
> -------
>
> (the red spaces are already gone)
> Move the addBorder to the AI entity. When notify is called after a shoot, and an opponent \
> ship is sunk, mark the surrounding cells as border, therefore, the AI will not try them in \
> the future. Added a getter for the adjacent ships property.
>
>
> Diffs
> -----
>
> src/ai/smartai.cpp 37021a8
> src/aientity.cpp c8fa775
> src/playerentity.cpp 8c7bf16
> src/sea.h c68f348
>
> Diff: http://git.reviewboard.kde.org/r/113054/diff/
>
>
> Testing
> -------
>
> played a lot against the AI, it does not use the cells around a sunk ship.
>
>
> Thanks,
>
> Jaime Torres Amate
>
>
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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/113054/">http://git.reviewboard.kde.org/r/113054/</a>
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<p>Ship it!</p>
<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; \
white-space: -o-pre-wrap; word-wrap: break-word;">Ship It!</pre> <br />
<p>- Roney Gomes</p>
<br />
<p>On October 2nd, 2013, 4:44 p.m. UTC, Jaime Torres Amate wrote:</p>
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<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>
<p style="color: grey;"><i>Updated Oct. 2, 2013, 4:44 p.m.</i></p>
<div style="margin-top: 1.5em;">
<b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>
<a href="http://bugs.kde.org/show_bug.cgi?id=318594">318594</a>
</div>
<div style="margin-top: 1.5em;">
<b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px \
solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">(the red spaces are \
already gone) Move the addBorder to the AI entity. When notify is called after a shoot, and an \
opponent ship is sunk, mark the surrounding cells as border, therefore, the AI will not try \
them in the future. Added a getter for the adjacent ships property.</pre>
</td>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px solid \
#b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">played a lot against \
the AI, it does not use the cells around a sunk ship. </pre>
</td>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">
<li>src/ai/smartai.cpp <span style="color: grey">(37021a8)</span></li>
<li>src/aientity.cpp <span style="color: grey">(c8fa775)</span></li>
<li>src/playerentity.cpp <span style="color: grey">(8c7bf16)</span></li>
<li>src/sea.h <span style="color: grey">(c68f348)</span></li>
</ul>
<p><a href="http://git.reviewboard.kde.org/r/113054/diff/" style="margin-left: 3em;">View \
Diff</a></p>
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