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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 113054: Finally, implement a way to not shoot at places the AI
From:       "Albert Astals Cid" <aacid () kde ! org>
Date:       2013-10-16 21:29:07
Message-ID: 20131016212907.32359.53857 () vidsolbach ! de
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> On Oct. 14, 2013, 7:37 p.m., Roney Gomes wrote:
> > Hi.
> > 
> > This is just to inform you that I'm aware of your patch and will review it as \
> > soon as I have the chance. I've been extremely busy with university, my job and \
> > the ordinary tasks of a home. Will hopefully have some free this next weekend. 
> > Sure you will understand, thanks.

Just a quick heads up that 4.12 Feature Freeze is in 2 weeks so it'd be cool if we \
could squeeze this in :-)


- Albert


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/113054/#review41756
-----------------------------------------------------------


On Oct. 2, 2013, 4:44 p.m., Jaime Torres Amate wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/113054/
> -----------------------------------------------------------
> 
> (Updated Oct. 2, 2013, 4:44 p.m.)
> 
> 
> Review request for KDE Games and Roney Gomes.
> 
> 
> Bugs: 318594
> http://bugs.kde.org/show_bug.cgi?id=318594
> 
> 
> Repository: knavalbattle
> 
> 
> Description
> -------
> 
> (the red spaces are already gone)
> Move the addBorder to the AI entity. When notify is called after a shoot, and an \
> opponent ship is sunk, mark the surrounding cells as border, therefore, the AI will \
> not try them in the future. Added a getter for the adjacent ships property.
> 
> 
> Diffs
> -----
> 
> src/ai/smartai.cpp 37021a8 
> src/aientity.cpp c8fa775 
> src/playerentity.cpp 8c7bf16 
> src/sea.h c68f348 
> 
> Diff: http://git.reviewboard.kde.org/r/113054/diff/
> 
> 
> Testing
> -------
> 
> played a lot against the AI, it does not use the cells around a sunk ship.
> 
> 
> Thanks,
> 
> Jaime Torres Amate
> 
> 


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      This is an automatically generated e-mail. To reply, visit:
      <a href="http://git.reviewboard.kde.org/r/113054/">http://git.reviewboard.kde.org/r/113054/</a>
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<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;">  <p style="margin-top: 0;">On October 14th, 2013, 7:37 p.m. UTC, <b>Roney \
Gomes</b> wrote:</p>  <blockquote style="margin-left: 1em; border-left: 2px solid \
#d0d0d0; padding-left: 10px;">  <pre style="white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Hi.

This is just to inform you that I&#39;m aware of your patch and will review it as \
soon as I have the chance. I&#39;ve been extremely busy with university, my job and \
the ordinary tasks of a home. Will hopefully have some free this next weekend.

Sure you will understand, thanks.</pre>
 </blockquote>







</blockquote>

<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Just a quick heads up \
that 4.12 Feature Freeze is in 2 weeks so it&#39;d be cool if we could squeeze this \
in :-)</pre> <br />










<p>- Albert</p>


<br />
<p>On October 2nd, 2013, 4:44 p.m. UTC, Jaime Torres Amate wrote:</p>








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<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>


<p style="color: grey;"><i>Updated Oct. 2, 2013, 4:44 p.m.</i></p>







<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>


 <a href="http://bugs.kde.org/show_bug.cgi?id=318594">318594</a>


</div>



<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">(the red spaces are already gone) Move the addBorder to the AI entity. \
When notify is called after a shoot, and an opponent ship is sunk, mark the \
surrounding cells as border, therefore, the AI will not try them in the future. Added \
a getter for the adjacent ships property.</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">played a lot against the AI, it does not use the cells around a sunk \
ship. </pre>
  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/ai/smartai.cpp <span style="color: grey">(37021a8)</span></li>

 <li>src/aientity.cpp <span style="color: grey">(c8fa775)</span></li>

 <li>src/playerentity.cpp <span style="color: grey">(8c7bf16)</span></li>

 <li>src/sea.h <span style="color: grey">(c68f348)</span></li>

</ul>

<p><a href="http://git.reviewboard.kde.org/r/113054/diff/" style="margin-left: \
3em;">View Diff</a></p>







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 </tr>
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