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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 111662: Hard AI for KSquares
From:       "Albert Astals Cid" <aacid () kde ! org>
Date:       2013-08-14 21:42:44
Message-ID: 20130814214244.30973.23733 () vidsolbach ! de
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/111662/#review37801
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Hi Tom, thanks a lot for the contribution!

Sadly it seems that Matt is not answering so it'll have to be someone without much \
knowledge on ksquares doing the review.

I'm going to be a bit annoying i know, but do you think you could try to isolate the \
new code so that it's only executed when we are on hard mode? This way it'd be easier \
for someone with no knowledge at all on ksquares to accept the change, based in the \
fact that if the patch is broken it'll only break the new hard mode, and not the \
existing ones.

I tried looking at if the code already does that but it seems that it's a bit \
"convoluted", but if you want to explain to me that the other difficulties don't get \
changed by the new code i'm also open to that.

- Albert Astals Cid


On July 25, 2013, 11:28 p.m., Tom Vincent Peters wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/111662/
> -----------------------------------------------------------
> 
> (Updated July 25, 2013, 11:28 p.m.)
> 
> 
> Review request for KDE Games and Matt Williams.
> 
> 
> Description
> -------
> 
> Hard AI for KSquares, 
> originally submitted about a year ago: https://svn.reviewboard.kde.org/r/6951/
> The new AI level is able to do hard hearted handouts and doublecrosses.
> This time there are only minimal UI changes that are required for the new AI level \
> (and some credits). It seems that the medium ai uses hard hearted handouts more \
> often than before (doesn't seem to influence the strength of the medium AI, see \
> "Testing Done") 
> 
> Diffs
> -----
> 
> src/prefs_ai.ui 9774aed 
> src/ksquareswindow.cpp 092c795 
> src/main.cpp 58184b6 
> src/aicontroller.h beaafa8 
> src/aicontroller.cpp 0bff5e6 
> 
> Diff: http://git.reviewboard.kde.org/r/111662/diff/
> 
> 
> Testing
> -------
> 
> 100 autoplay games medium against hard
> a lot of games against hard ai
> some games against medium ai
> Test whether medium ai code changed as a side effect of the new code: \
> https://git.reviewboard.kde.org/r/111705/ 
> 
> Thanks,
> 
> Tom Vincent Peters
> 
> 


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 <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Hi Tom, thanks a lot for \
the contribution!

Sadly it seems that Matt is not answering so it&#39;ll have to be someone without \
much knowledge on ksquares doing the review.

I&#39;m going to be a bit annoying i know, but do you think you could try to isolate \
the new code so that it&#39;s only executed when we are on hard mode? This way \
it&#39;d be easier for someone with no knowledge at all on ksquares to accept the \
change, based in the fact that if the patch is broken it&#39;ll only break the new \
hard mode, and not the existing ones.

I tried looking at if the code already does that but it seems that it&#39;s a bit \
&quot;convoluted&quot;, but if you want to explain to me that the other difficulties \
don&#39;t get changed by the new code i&#39;m also open to that.</pre>  <br />









<p>- Albert</p>


<br />
<p>On July 25th, 2013, 11:28 p.m. UTC, Tom Vincent Peters wrote:</p>








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<div>Review request for KDE Games and Matt Williams.</div>
<div>By Tom Vincent Peters.</div>


<p style="color: grey;"><i>Updated July 25, 2013, 11:28 p.m.</i></p>






<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Hard AI for KSquares,  originally submitted about a year ago: \
https://svn.reviewboard.kde.org/r/6951/ The new AI level is able to do hard hearted \
handouts and doublecrosses. This time there are only minimal UI changes that are \
required for the new AI level (and some credits). It seems that the medium ai uses \
hard hearted handouts more often than before (doesn&#39;t seem to influence the \
strength of the medium AI, see &quot;Testing Done&quot;)</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">100 autoplay games medium against hard a lot of games against hard ai
some games against medium ai
Test whether medium ai code changed as a side effect of the new code: \
https://git.reviewboard.kde.org/r/111705/</pre>  </td>
 </tr>
</table>




<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/prefs_ai.ui <span style="color: grey">(9774aed)</span></li>

 <li>src/ksquareswindow.cpp <span style="color: grey">(092c795)</span></li>

 <li>src/main.cpp <span style="color: grey">(58184b6)</span></li>

 <li>src/aicontroller.h <span style="color: grey">(beaafa8)</span></li>

 <li>src/aicontroller.cpp <span style="color: grey">(0bff5e6)</span></li>

</ul>

<p><a href="http://git.reviewboard.kde.org/r/111662/diff/" style="margin-left: \
3em;">View Diff</a></p>







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