Hi Anant, The current GSoC idea listed includes only porting a game to QtQuick to look (and work) *exactly* the same as the current one, along with the gameplay rules, features and scoring remaining the same. Only after the port is stable can new features be added. I think porting one game, and making sure the port is stable and there are no regressions will in itself take up the time of one entire GSoC project. So while your ideas are really welcome, you first have to port the game to QtQuick before you can implement your features. What I'd suggest is you can start porting Kollision instead of implementing the new features if you have time left after porting KBomber. Viranch On Friday 12 Apr 2013 3:18:08 PM ANANT PUSHKAR wrote: > Hi, > > My name is Anant Pushkar.I am a second year student of the department of > Computer Science and engineering at IIT Kharagpur. I would like to port > Bomber (with a few additional features) and Kollision to qml for GSOC > project this year. I have extensively worked on qml and qt before. I have > also developed a small space arcade game on qml (git repo: > https://github.com/anant-pushkar/qmlGame). > > Features that I would like to implement in Bomber are as follows: > > - *Real life projectile motion* of bombs to improve the user experience > of the game. I have already *submitted a patch* implementing the same . > - *Bonus target objects: *These would be movable objects (like birds, or > enemy planes) moving horizontally in the sky above the buildings. The > player can gain extra bonus points by bombing these objects. The heights > of these objects will be randomly distributed between the present height of > the plane and the highest building. Each such object shall make its > appearance only once and would disappear once out of the screen. - *Ability > to move down :* The player will be able to move down by pressing down > button on the keyboard. This will help the player take better aim on the > target. > > Also, as the game play would change with these features, a new scoring > algorithms will have to be implemented to make the game more interesting. > Kollision would be ported without much change in the game play. > > I would really appreciate to get comments and suggestions about these ideas. > > Regards, > > Anant Pushkar > Second Year Undegraduate Student > Computer Science and Engineering > IIT Kharagpur, India > ---------------------------------------------------------------------------- > ---- *Contact *no. +91 8436242098 > anantpushkar.com _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel