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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Review Request 106772: add option to allow adjacent ships
From:       "Roney Gomes" <roney477 () gmail ! com>
Date:       2013-03-06 17:51:11
Message-ID: 20130306175111.3137.46106 () vidsolbach ! de
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-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/106772/#review28701
-----------------------------------------------------------


I apologize for not giving proper attention to your patch. I thought, due our last \
talk, you'd be still working on it and missed the e-mail notifying your last change. \
I know its good to receive a positive feedback and the right attention to our work.

Below I've pointed out some of the issues I've encountered in your patch, besides \
that, it's good to go.

Good job.


src/battlefield.h
<http://git.reviewboard.kde.org/r/106772/#comment21460>

    Is there any need for this comment?



src/kbattleshipui.rc
<http://git.reviewboard.kde.org/r/106772/#comment21462>

    The convention in KDE is to bump the "version" attribute of the GUI whenever you \
release a new ui.rc file.  Then it overrides any old ui.rc files that are lying \
around in the user's installation.  
    When committing this patch you should also put the "GUI" hook keyword in your \
commit message, so the documentation team will be aware of user visible changes in \
the game.



src/networkentity.cpp
<http://git.reviewboard.kde.org/r/106772/#comment21461>

    I didn't understand this. What remains to be done?


- Roney Gomes


On Dec. 24, 2012, 11:41 a.m., Jaime Torres Amate wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/106772/
> -----------------------------------------------------------
> 
> (Updated Dec. 24, 2012, 11:41 a.m.)
> 
> 
> Review request for KDE Games.
> 
> 
> Description
> -------
> 
> Add the option to allow adjacent ships.
> When it is not checked, the ships can not be placed adjacent.
> 
> 
> This addresses bug 168659.
> http://bugs.kde.org/show_bug.cgi?id=168659
> 
> 
> Diffs
> -----
> 
> src/battlefield.h ae78166 
> src/battlefield.cpp 32aa525 
> src/controller.h bbae7a6 
> src/controller.cpp 761eda4 
> src/kbattleship.kcfg b615f30 
> src/kbattleshipui.rc 7c51ac6 
> src/mainwindow.cpp 82d9a14 
> src/message.h 2757cf7 
> src/message.cpp 59de527 
> src/networkentity.h c82bfbd 
> src/networkentity.cpp 5fff5b8 
> src/playfield.h 56934dc 
> src/playfield.cpp 61c0ac6 
> src/protocol.cpp c5cbacc 
> src/sea.h e76be24 
> src/sea.cpp de8b697 
> src/ship.h 5e35f1a 
> src/ship.cpp 86858d9 
> 
> Diff: http://git.reviewboard.kde.org/r/106772/diff/
> 
> 
> Testing
> -------
> 
> tested locally.
> 
> 
> Thanks,
> 
> Jaime Torres Amate
> 
> 


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      This is an automatically generated e-mail. To reply, visit:
      <a href="http://git.reviewboard.kde.org/r/106772/">http://git.reviewboard.kde.org/r/106772/</a>
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 <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I apologize for not \
giving proper attention to your patch. I thought, due our last talk, you&#39;d be \
still working on it and missed the e-mail notifying your last change. I know its good \
to receive a positive feedback and the right attention to our work.

Below I&#39;ve pointed out some of the issues I&#39;ve encountered in your patch, \
besides that, it&#39;s good to go.

Good job.</pre>
 <br />







<div>




<table width="100%" border="0" bgcolor="white" style="border: 1px solid #C0C0C0; \
border-collapse: collapse; margin: 2px padding: 2px;">  <thead>
  <tr>
   <th colspan="4" bgcolor="#F0F0F0" style="border-bottom: 1px solid #C0C0C0; \
font-size: 9pt; padding: 4px 8px; text-align: left;">  <a \
href="http://git.reviewboard.kde.org/r/106772/diff/4/?file=100923#file100923line30" \
style="color: black; font-weight: bold; text-decoration: \
underline;">src/battlefield.h</a>  <span style="font-weight: normal;">

     (Diff revision 4)

    </span>
   </th>
  </tr>
 </thead>

 <tbody style="background-color: #e4d9cb; padding: 4px 8px; text-align: center;">
  <tr>

   <td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; \
">Q_OBJECT</pre></td>

  </tr>
 </tbody>



 
 

 <tbody>

  <tr>
    <th bgcolor="#e9eaa8" style="border-right: 1px solid #C0C0C0;" \
align="right"><font size="2">30</font></th>  <td bgcolor="#fdfebc" width="50%"><pre \
style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span \
class="n">BattleField</span><span class="p">(</span><span class="n">Sea</span><span \
class="o">*</span> <span class="n">parent</span><span class="p">,</span> <span \
class="k">const</span> <span class="n">Coord</span><span class="o">&amp;</span> <span \
class="n">size</span><span class="p">);</span></pre></td>  <th bgcolor="#e9eaa8" \
style="border-left: 1px solid #C0C0C0; border-right: 1px solid #C0C0C0;" \
align="right"><font size="2">30</font></th>  <td bgcolor="#fdfebc" width="50%"><pre \
style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span \
class="n">BattleField</span><span class="p">(</span><span class="n">Sea</span><span \
class="o">*</span> <span class="n">parent</span><span class="p">,</span> <span \
class="k">const</span> <span class="n">Coord</span><span class="o">&amp;</span> <span \
class="n">size</span><span class="hl"> </span><span class="cm"><span class="hl">/*, \
const allow_adjacent_ships */</span></span><span class="p">);</span></pre></td>  \
</tr>

 </tbody>

</table>

<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Is there \
any need for this comment?</pre> </div>
<br />

<div>




<table width="100%" border="0" bgcolor="white" style="border: 1px solid #C0C0C0; \
border-collapse: collapse; margin: 2px padding: 2px;">  <thead>
  <tr>
   <th colspan="4" bgcolor="#F0F0F0" style="border-bottom: 1px solid #C0C0C0; \
font-size: 9pt; padding: 4px 8px; text-align: left;">  <a \
href="http://git.reviewboard.kde.org/r/106772/diff/4/?file=100928#file100928line20" \
style="color: black; font-weight: bold; text-decoration: \
underline;">src/kbattleshipui.rc</a>  <span style="font-weight: normal;">

     (Diff revision 4)

    </span>
   </th>
  </tr>
 </thead>



 
 

 <tbody>

  <tr>
    <th bgcolor="#b1ebb0" style="border-right: 1px solid #C0C0C0;" \
align="right"><font size="2"></font></th>  <td bgcolor="#c5ffc4" width="50%"><pre \
style="font-size: 8pt; line-height: 140%; margin: 0; "></pre></td>  <th \
bgcolor="#b1ebb0" style="border-left: 1px solid #C0C0C0; border-right: 1px solid \
#C0C0C0;" align="right"><font size="2">20</font></th>  <td bgcolor="#c5ffc4" \
width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span \
class="o">&lt;</span><span class="n">Action</span> <span class="n">name</span><span \
class="o">=</span><span class="s">&quot;options_adjacent&quot;</span> <span \
class="o">/&gt;</span></pre></td>  </tr>

 </tbody>

</table>

<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The \
convention in KDE is to bump the &quot;version&quot; attribute of the GUI whenever \
you release a new ui.rc file.  Then it overrides any old ui.rc files that are lying \
around in the user&#39;s installation.

When committing this patch you should also put the &quot;GUI&quot; hook keyword in \
your commit message, so the documentation team will be aware of user visible changes \
in the game.</pre> </div>
<br />

<div>




<table width="100%" border="0" bgcolor="white" style="border: 1px solid #C0C0C0; \
border-collapse: collapse; margin: 2px padding: 2px;">  <thead>
  <tr>
   <th colspan="4" bgcolor="#F0F0F0" style="border-bottom: 1px solid #C0C0C0; \
font-size: 9pt; padding: 4px 8px; text-align: left;">  <a \
href="http://git.reviewboard.kde.org/r/106772/diff/4/?file=100933#file100933line43" \
style="color: black; font-weight: bold; text-decoration: \
underline;">src/networkentity.cpp</a>  <span style="font-weight: normal;">

     (Diff revision 4)

    </span>
   </th>
  </tr>
 </thead>

 <tbody style="background-color: #e4d9cb; padding: 4px 8px; text-align: center;">
  <tr>

   <td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void \
NetworkEntity::start(bool ask)</pre></td>

  </tr>
 </tbody>



 
 

 <tbody>

  <tr>
    <th bgcolor="#b1ebb0" style="border-right: 1px solid #C0C0C0;" \
align="right"><font size="2"></font></th>  <td bgcolor="#c5ffc4" width="50%"><pre \
style="font-size: 8pt; line-height: 140%; margin: 0; "></pre></td>  <th \
bgcolor="#b1ebb0" style="border-left: 1px solid #C0C0C0; border-right: 1px solid \
#C0C0C0;" align="right"><font size="2">43</font></th>  <td bgcolor="#c5ffc4" \
width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">        <span \
class="n">m_protocol</span><span class="o">-&gt;</span><span \
class="n">send</span><span class="p">(</span><span class="n">MessagePtr</span><span \
class="p">(</span><span class="k">new</span> <span \
class="n">GameOptionsMessage</span><span class="p">(</span><span \
class="n">QString</span><span class="p">(</span><span class="n">Settings</span><span \
class="o">::</span><span class="n">adjacentShips</span><span class="p">()</span> \
<span class="o">?</span> <span class="s">&quot;true&quot;</span> <span \
class="o">:</span> <span class="s">&quot;false&quot;</span><span class="p">),</span> \
<span class="cm">/* </span><span class="cs">TODO</span><span class="cm"> \
*/</span><span class="s">&quot;true&quot;</span><span \
class="p">)));</span></pre></td>  </tr>

 </tbody>

</table>

<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I \
didn&#39;t understand this. What remains to be done?</pre> </div>
<br />



<p>- Roney</p>


<br />
<p>On December 24th, 2012, 11:41 a.m. UTC, Jaime Torres Amate wrote:</p>








<table bgcolor="#fefadf" width="100%" cellspacing="0" cellpadding="8" \
style="background-image: \
url('http://git.reviewboard.kde.org/static/rb/images/review_request_box_top_bg.ab6f3b1072c9.png'); \
background-position: left top; background-repeat: repeat-x; border: 1px black \
solid;">  <tr>
  <td>

<div>Review request for KDE Games.</div>
<div>By Jaime Torres Amate.</div>


<p style="color: grey;"><i>Updated Dec. 24, 2012, 11:41 a.m.</i></p>






<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Add the option to allow adjacent ships. When it is not checked, the \
ships can not be placed adjacent.</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">tested locally.</pre>  </td>
 </tr>
</table>



<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>


 <a href="http://bugs.kde.org/show_bug.cgi?id=168659">168659</a>


</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/battlefield.h <span style="color: grey">(ae78166)</span></li>

 <li>src/battlefield.cpp <span style="color: grey">(32aa525)</span></li>

 <li>src/controller.h <span style="color: grey">(bbae7a6)</span></li>

 <li>src/controller.cpp <span style="color: grey">(761eda4)</span></li>

 <li>src/kbattleship.kcfg <span style="color: grey">(b615f30)</span></li>

 <li>src/kbattleshipui.rc <span style="color: grey">(7c51ac6)</span></li>

 <li>src/mainwindow.cpp <span style="color: grey">(82d9a14)</span></li>

 <li>src/message.h <span style="color: grey">(2757cf7)</span></li>

 <li>src/message.cpp <span style="color: grey">(59de527)</span></li>

 <li>src/networkentity.h <span style="color: grey">(c82bfbd)</span></li>

 <li>src/networkentity.cpp <span style="color: grey">(5fff5b8)</span></li>

 <li>src/playfield.h <span style="color: grey">(56934dc)</span></li>

 <li>src/playfield.cpp <span style="color: grey">(61c0ac6)</span></li>

 <li>src/protocol.cpp <span style="color: grey">(c5cbacc)</span></li>

 <li>src/sea.h <span style="color: grey">(e76be24)</span></li>

 <li>src/sea.cpp <span style="color: grey">(de8b697)</span></li>

 <li>src/ship.h <span style="color: grey">(5e35f1a)</span></li>

 <li>src/ship.cpp <span style="color: grey">(86858d9)</span></li>

</ul>

<p><a href="http://git.reviewboard.kde.org/r/106772/diff/" style="margin-left: \
3em;">View Diff</a></p>







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