From kde-games-devel Wed Jul 11 09:18:37 2012 From: Jakob Gruber Date: Wed, 11 Jul 2012 09:18:37 +0000 To: kde-games-devel Subject: [Kde-games-devel] Review request for Picmi Message-Id: X-MARC-Message: https://marc.info/?l=kde-games-devel&m=134199856928901 Hi all, as you might have heard, I'd like to submit Picmi for inclusion into kdegames. I've gone through the application lifecycle rules, and apart from some krazy2 issues [1] (mostly false positives AFAIK) they should all be satisfied. The most significant new feature is 51 preset puzzles which actually turn into recognizable images once solved. Many of them are quite difficult and should keep players busy for a couple of evenings. Save states have also been added as some of the more challenging puzzles can require trial and error methods. As always, random puzzles are still included. Before I apply for transferring to KDE Review, I'd like to ask you for your feedback. Please check out the code, try out the game, let me know if there are any issues and I will do my best to resolve them. But most importantly, please give me your opinions on if you're having fun, and if you personally think Picmi would fit well into the current kdegames roster (or not). Albert has also mentioned the fear of disappearing maintainers. I can't do much more than assert once again that I have every intention of sticking around. I've been (re)writing Picmi since over two years (github.com/schuay/picmi) and I won't vanish when bug reports start popping up. Thanks in advance for your time, Jakob PS: git clone git://anongit.kde.org/picmi && cd picmi && make && build/src/picmi PPS: You will need to 'make install' to see the save state menu entries. [1] http://www.englishbreakfastnetwork.org/krazy/reports/playground/games/picmi/index.html _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel