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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Season of KDE
From:       Stefan Majewsky <stefan.majewsky () googlemail ! com>
Date:       2012-05-12 20:34:17
Message-ID: CACoMYZZTogohdHT0i1UHvT2atB8LhYxbTGninZTP4OHcAZq-Xw () mail ! gmail ! com
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On Tue, May 1, 2012 at 6:58 AM, Ian Wadham <iandw.au@gmail.com> wrote:
> Maybe the games that
> use KNotify are using "standard" system sounds. =A0Dunno why.

I used KNotify in KDiamond because KNetwalk did it, too, and I copied
quite some code from KNetwalk when I first wrote KDiamond. The nice
thing about KNotify is that you need to do almost nothing in the code
to generate the events, only one KNotification line (plus a
configuration file). KgSound is nearly as simple to use, with the only
additional line of code being the KgSound constructor. Nothing like
Phonon where you need to setup a whole infrastructure before you hear
the first beep.

Greetings
Stefan
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