[prev in list] [next in list] [prev in thread] [next in thread] 

List:       kde-games-devel
Subject:    Re: [Kde-games-devel] What are the deliverables for KDE Games GSoC?
From:       Stefan Majewsky <stefan.majewsky () googlemail ! com>
Date:       2012-04-30 17:14:46
Message-ID: CACoMYZajC0Yvcd8ZNv3EskVgSNO=50dVVoEdw3GyRc0irC=4bg () mail ! gmail ! com
[Download RAW message or body]

On Thu, Apr 26, 2012 at 6:20 AM, Ian Wadham <iandw.au@gmail.com> wrote:
> I am also concerned about what will happen to our emphasis, since KDE 4,
> on resizeability, graphics themes, SVG graphics and cacheing. =A0Will all=
 that
> go away? =A0Or will we be able to incorporate it in QML apps somehow?
>
> Mobile apps seem to have fixed screen formats and full-screen working
> only, but those things could change in time. =A0It seems like only yester=
day
> that KDE Games were all oriented towards 640x480 screens =85 :-)

Resizability is doable. Have a look at anchor layouts, for example.
And as I said, I already had a prototype for a board component with a
flexible render size and a fixed logical size.

> Could not find libkdeclarative WebSVN equivalent, *code* or *API* anywher=
e,
> not in Google, not in api.kde.org and not by half an hour or so of chasin=
g links
> in community.kde.org and projects.kde.org =85 but I found plenty of culde=
 sacs =85 :-)
> Where *does* KDE hide the crown jewels these days?

You might be luckier in Techbase. That's the wiki for technical
documentation. QML docs are not on api.kde.org because Doxygen does
not support QML as of now.

Greetings
Stefan
_______________________________________________
kde-games-devel mailing list
kde-games-devel@kde.org
https://mail.kde.org/mailman/listinfo/kde-games-devel
[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic