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List: kde-games-devel
Subject: Re: [Kde-games-devel] KgSound build problem
From: Stefan Majewsky <stefan.majewsky () googlemail ! com>
Date: 2012-04-21 17:16:16
Message-ID: CACoMYZY__q7OXtQxWMTQCoeQhrbDG6kaf7hbrn6UPPvD3-WNLQ () mail ! gmail ! com
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On Fri, Apr 20, 2012 at 9:18 AM, Ian Wadham <iandw.au@gmail.com> wrote:
> I had a look at kdegames/libkdegames/CMakeLists.txt and added two
> lines, just before "try_compile", to see what is happening:
The easier way is to check the file CMakeCache.txt (found in the
toplevel build directory), where all computed variables are stored.
> in libkdegames/audio/check-libsndfile-capabilities.cpp =85 "(void) <enum =
value>;"(?)
I could also have written Q_UNUSED(<enum value>), which does the very
same thing, but I did not want to depend on QtCore.
Please commit the patch in the other mail (even if I don't see a need
for the additional debug output).
Greetings
Stefan
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