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List:       kde-games-devel
Subject:    [Kde-games-devel] Re: Review Request: Port KLines to KGameRenderer
From:       "Frederik Schwarzer" <schwarzerf () gmail ! com>
Date:       2011-05-27 7:37:45
Message-ID: 20110527073745.5871.72376 () vidsolbach ! de
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> On April 20, 2011, 10:04 a.m., Frederik Schwarzer wrote:
> > Ok, it applies, compiles and runs smoothly here.
> > I cannot judge KGameRenderer-wise, though, since I did not have a look =
at its API yet.
> > But with so many OKs, I think it's save to commit, no? :)
> > =

> > One word though. KDELibs coding style is not a requirement for code in =
the Games module. While I try to use it, some do not. So if a game is maint=
ained by someone else, please ask them for their opinion on the style. And =
please try to avoid mixing actual code changes with style changes.
> > =

> > I do not know if this applies to KLines or if you already asked. I just=
 meant this generally.
> =

> Lindsay Mathieson wrote:
>     Thanks Frederik, in retrospect it was cheeky to apply astyle to the c=
ode, my apologies.
>     =

>     If no one objects I'll go ahead and commit

Closing as Submitted. See r1229676.


- Frederik


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://svn.reviewboard.kde.org/r/5399/#review10070
-----------------------------------------------------------


On April 20, 2011, 5 a.m., Lindsay Mathieson wrote:
> =

> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://svn.reviewboard.kde.org/r/5399/
> -----------------------------------------------------------
> =

> (Updated April 20, 2011, 5 a.m.)
> =

> =

> Review request for KDE Games.
> =

> =

> Summary
> -------
> =

> Updates klines to use KGameRenderer and KGameRenderedItem in place of QSv=
gRenderer and QGraphicsPixmapItem
> Removes KPixmapCache usage
> =

> =

> Diffs
> -----
> =

>   /trunk/KDE/kdegames/klines/animator.cpp 1228557 =

>   /trunk/KDE/kdegames/klines/ballitem.h 1228557 =

>   /trunk/KDE/kdegames/klines/ballitem.cpp 1228557 =

>   /trunk/KDE/kdegames/klines/klines.cpp 1228557 =

>   /trunk/KDE/kdegames/klines/previewitem.cpp 1228557 =

>   /trunk/KDE/kdegames/klines/renderer.h 1228557 =

>   /trunk/KDE/kdegames/klines/renderer.cpp 1228557 =

>   /trunk/KDE/kdegames/klines/scene.cpp 1228557 =

> =

> Diff: http://svn.reviewboard.kde.org/r/5399/diff
> =

> =

> Testing
> -------
> =

> Playing game
> Changing themes
> Resizing game
> Comparison with original
> =

> =

> Thanks,
> =

> Lindsay
> =

>


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      This is an automatically generated e-mail. To reply, visit:
      <a href="http://svn.reviewboard.kde.org/r/5399/">http://svn.reviewboard.kde.org/r/5399/</a>
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<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;">  <p style="margin-top: 0;">On April 20th, 2011, 10:04 a.m., <b>Frederik \
Schwarzer</b> wrote:</p>  <blockquote style="margin-left: 1em; border-left: 2px solid \
#d0d0d0; padding-left: 10px;">  <pre style="white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Ok, it applies, compiles and runs smoothly here. I cannot judge \
KGameRenderer-wise, though, since I did not have a look at its API yet. But with so \
many OKs, I think it&#39;s save to commit, no? :)

One word though. KDELibs coding style is not a requirement for code in the Games \
module. While I try to use it, some do not. So if a game is maintained by someone \
else, please ask them for their opinion on the style. And please try to avoid mixing \
actual code changes with style changes.

I do not know if this applies to KLines or if you already asked. I just meant this \
generally.</pre>  </blockquote>




 <p>On April 29th, 2011, 1:38 a.m., <b>Lindsay Mathieson</b> wrote:</p>
 <blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;">  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Thanks Frederik, in \
retrospect it was cheeky to apply astyle to the code, my apologies.

If no one objects I&#39;ll go ahead and commit</pre>
 </blockquote>








</blockquote>

<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Closing as Submitted. \
See r1229676.</pre> <br />








<p>- Frederik</p>


<br />
<p>On April 20th, 2011, 5 a.m., Lindsay Mathieson wrote:</p>






<table bgcolor="#fefadf" width="100%" cellspacing="0" cellpadding="8" \
style="background-image: \
url('http://svn.reviewboard.kde.org/media/rb/images/review_request_box_top_bg.png'); \
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solid;">  <tr>
  <td>

<div>Review request for KDE Games.</div>
<div>By Lindsay Mathieson.</div>


<p style="color: grey;"><i>Updated April 20, 2011, 5 a.m.</i></p>




<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Updates klines to use KGameRenderer and KGameRenderedItem in place of \
QSvgRenderer and QGraphicsPixmapItem Removes KPixmapCache usage</pre>
  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Playing game Changing themes
Resizing game
Comparison with original</pre>
  </td>
 </tr>
</table>




<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>/trunk/KDE/kdegames/klines/animator.cpp <span style="color: \
grey">(1228557)</span></li>

 <li>/trunk/KDE/kdegames/klines/ballitem.h <span style="color: \
grey">(1228557)</span></li>

 <li>/trunk/KDE/kdegames/klines/ballitem.cpp <span style="color: \
grey">(1228557)</span></li>

 <li>/trunk/KDE/kdegames/klines/klines.cpp <span style="color: \
grey">(1228557)</span></li>

 <li>/trunk/KDE/kdegames/klines/previewitem.cpp <span style="color: \
grey">(1228557)</span></li>

 <li>/trunk/KDE/kdegames/klines/renderer.h <span style="color: \
grey">(1228557)</span></li>

 <li>/trunk/KDE/kdegames/klines/renderer.cpp <span style="color: \
grey">(1228557)</span></li>

 <li>/trunk/KDE/kdegames/klines/scene.cpp <span style="color: \
grey">(1228557)</span></li>

</ul>

<p><a href="http://svn.reviewboard.kde.org/r/5399/diff/" style="margin-left: \
3em;">View Diff</a></p>




  </td>
 </tr>
</table>








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