From kde-games-devel Mon May 09 21:54:15 2011 From: Mathias Kraus Date: Mon, 09 May 2011 21:54:15 +0000 To: kde-games-devel Subject: [Kde-games-devel] Re: KGoldrunner now uses TagaroAudio, Message-Id: <201105092354.15885.k.hias () gmx ! de> X-MARC-Message: https://marc.info/?l=kde-games-devel&m=130497808814757 Ian Wadham schrieb am Montag, 9. Mai 2011: > Hi guys, > > I have just committed a version of KGoldrunner that uses a clone > of TagaroAudio (from Granatier) Did you have problems with the wave sound having a wrong speed? I just noticed, that I needed to devide the sample rate by 1.5 to get the sound played right. I think I forgot to tell it Stefan. @Stefan: do you know why this is needed? TagaroTrunk const int sampleRate = handle.samplerate(); GranatierTrunk const int sampleRate = handle.samplerate() / 1.5; > Question: Do I need to tell the Release Team about the new > dependency? I'd hate to have KGr going out without sound > because someone in the chain does not have dev versions > of OpenAL and SndFile. OTOH Granatier is already dependent > on OpenAL, etc., but will revert to Phonon if they are not present. If you want to make OpenAL and SndFile a hard dependency for KGoldrunner, I'd also make it a hard dependency for granatier because the sound is so much better and I think if two games use it, it might be a good reason for a hard dependency. Greetings, Mathias _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel