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List:       kde-games-devel
Subject:    [Kde-games-devel] Re: Review Request: fix 215352 bug
From:       "Wolfgang Rohdewald" <wolfgang () rohdewald ! de>
Date:       2010-10-28 14:07:16
Message-ID: 20101028140716.31398.47145 () vidsolbach ! de
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I as a user would ask why I am allowed to select the undo action when it is not \
legal. Maybe it would be better to disable the undo action whenever it should not be \
possible to undo. That way you would not have to introduce a error message.

- Wolfgang


On 2010-10-28 13:16:06, Antonis Tsiapaliokas wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://svn.reviewboard.kde.org/r/5682/
> -----------------------------------------------------------
> 
> (Updated 2010-10-28 13:16:06)
> 
> 
> Review request for KDE Games.
> 
> 
> Summary
> -------
> 
> Hello
> 
> This is my first effort to help the kdegames,so i am sorry if i have done something \
> wrong...This bug regards the kmahjongg game.This patch is fixing the bug 215352.All \
> the information that you will need, are located into the bug report... With a few \
> words, after someone wins, the undo button is still enable and full functional... 
> 
> This addresses bug 215352.
> https://bugs.kde.org/show_bug.cgi?id=215352
> 
> 
> Diffs
> -----
> 
> trunk/KDE/kdegames/kmahjongg/boardwidget.cpp 1190650 
> 
> Diff: http://svn.reviewboard.kde.org/r/5682/diff
> 
> 
> Testing
> -------
> 
> The kmahjongg game compiles and runs fine.But there is a problem,which it will \
> sound to you very silly... I have create the patch but i cannot win the game so i \
> cannot test my patch... But i have found another way to test my patch, and there \
> works fine... If you look at the kmahjongg.cpp (it is located into the \
> kdegames/kmahjongg) at the lines 174("undoAction = KStandardGameAction::undo(this, \
> SLOT(undo()), actionCollection());") and 119-120 (connect( bw, SIGNAL( \
> gameOver(unsigned short , unsigned short)), this,SLOT( gameOver(unsigned short , \
> unsigned short)));) those two functions are connected with the bw object.So if i \
> add the code from my patch into the KMahjongg::undo() method and after i make 10 \
> moves into the game, i will be able to undo only the last one because when i hit \
> the undo button then, the code from my patch is called and the undo button is \
> becoming dissable (from enable). So instead of adding the code into the \
> KMahjongg::undo(), if i add it, into the KMahjongg::gameOver() then it should work \
> fine... I know that this is very wrong, as regards the testing for my patch but i \
> could not find something better... 
> 
> Thanks,
> 
> Antonis
> 
> 


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      This is an automatically generated e-mail. To reply, visit:
      <a href="http://svn.reviewboard.kde.org/r/5682/">http://svn.reviewboard.kde.org/r/5682/</a>
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 <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I as a user would ask \
why I am allowed to select the undo action when it is not legal. Maybe it would be \
better to disable the undo action whenever it should not be possible to undo. That \
way you would not have to introduce a error message.</pre>  <br />







<p>- Wolfgang</p>


<br />
<p>On October 28th, 2010, 1:16 p.m., Antonis Tsiapaliokas wrote:</p>






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<div>Review request for KDE Games.</div>
<div>By Antonis Tsiapaliokas.</div>


<p style="color: grey;"><i>Updated 2010-10-28 13:16:06</i></p>




<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Hello

This is my first effort to help the kdegames,so i am sorry if i have done something \
wrong...This bug regards the kmahjongg game.This patch is fixing the bug 215352.All \
the information that you will need, are located into the bug report... With a few \
words, after someone wins, the undo button is still enable and full \
functional...</pre>  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">The kmahjongg game compiles and runs fine.But there is a problem,which \
it will sound to you very silly... I have create the patch but i cannot win the game \
so i cannot test my patch... But i have found another way to test my patch, and there \
works fine... If you look at the kmahjongg.cpp (it is located into the \
kdegames/kmahjongg) at the lines 174(&quot;undoAction = \
KStandardGameAction::undo(this, SLOT(undo()), actionCollection());&quot;) and 119-120 \
(connect( bw, SIGNAL( gameOver(unsigned short , unsigned short)), this,SLOT( \
gameOver(unsigned short , unsigned short)));) those two functions are connected with \
the bw object.So if i add the code from my patch into the KMahjongg::undo() method \
and after i make 10 moves into the game, i will be able to undo only the last one \
because when i hit the undo button then, the code from my patch is called and the \
undo button is becoming dissable (from enable). So instead of adding the code into \
the KMahjongg::undo(), if i add it, into the KMahjongg::gameOver() then it should \
work fine... I know that this is very wrong, as regards the testing for my patch but \
i could not find something better...</pre>  </td>
 </tr>
</table>



<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>


 <a href="https://bugs.kde.org/show_bug.cgi?id=215352">215352</a>


</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>trunk/KDE/kdegames/kmahjongg/boardwidget.cpp <span style="color: \
grey">(1190650)</span></li>

</ul>

<p><a href="http://svn.reviewboard.kde.org/r/5682/diff/" style="margin-left: \
3em;">View Diff</a></p>




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