On 9/9/10 6:34 PM, Parker Coates wrote: > Phonon abilities and suitability for game programming seem > to vary considerable depending on the Phonon dev one is talking to and > the backend being used. (I'm not really criticising Phonon here. For > one, I'm not really qualified to criticise it. For two, it seems to > meet the needs of a great many KDE apps, just not our games.) Chiming in, after a long hiatus... According to Vir (main designer of Phonon) this was by design. Phonon was never designed for games, or other situations where low latency and the ability to store and play multiple sounds (some very short) quickly and under precise control of timing. This is what I recall from a conversation we had during Akademy 2008. We, of course, know about this from experience as well. Phonon gives KDE applications a simple way to add sounds and video, and plugable backends. But something has to give in order for this flexibility to be achieved, that is the reason Phonon is not really designed to be used in games or to produce a music sequencer or a really advanced media player. So, in short, it is not Phonon's "fault". It is good for what it was designed to be, and we need to find an alternative for our specific use case. OpenAL seems like a candidate, although it brings its own set of requirements (and shortcomings) as well. Regards, Mauricio Piacentini _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel