[prev in list] [next in list] [prev in thread] [next in thread] 

List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Generalizing interfaces and interaction with
From:       Stefan Majewsky <kdemailinglists () bethselamin ! de>
Date:       2010-08-22 20:32:47
Message-ID: 201008222232.48259.kdemailinglists () bethselamin ! de
[Download RAW message or body]

On Tuesday 17 August 2010 13:21:15 Marco Martin wrote:
> hmm, this looks a bit like qml to me.
> and yes i'm aware and agree on the concerns over its architecture, but
> perhaps it should not be discarded before evaluating if it could have some
> applications there

I am in the process of evaluating QML. I have only played with it a bit, yet I 
am sure that we could put it to good use.

Could you please expand on "concerns over its architecture"?

> paint rutines: we have a quite efficient svg loading and painting mechanism
> with on disk cache of the rasterized stuff that seems to scale pretty well
> on not-so-capable devies (when there aren't cache misses it is possible to
> display svgs without instantiating any svg parser)

As I mentioned in my reply to Aaron, incidentally I implemented a similar 
solution for kdegames just at the beginning of the 4.6 cycle.

Greetings
Stefan
_______________________________________________
kde-games-devel mailing list
kde-games-devel@kde.org
https://mail.kde.org/mailman/listinfo/kde-games-devel
[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic