From kde-games-devel Mon May 03 22:04:28 2010 From: "=?iso-8859-1?q?Ga=EBl?= \(aka Kleag\)" Date: Mon, 03 May 2010 22:04:28 +0000 To: kde-games-devel Subject: Re: [Kde-games-devel] Regarding Mancala Message-Id: <201005040004.28745.kleag () free ! fr> X-MARC-Message: https://marc.info/?l=kde-games-devel&m=127292425026206 Concerning the tutorial. Maybe a quick and easy solution for Mancala (I did not try it) would be to add a link in the main window (with a "Don't show anymore") to a tutorial/introduction in the manual. Gaël On Monday 03 May 2010 23:51:03 Mauricio Piacentini wrote: > I do not disagree with your review, Dimitry. I think you summarize the > > situation well in your first paragraph: > > Disclaimer: these points apply if we want to re-consider our quality > > standards for the games to meet to be included in kdegames. If we review > > the games by comparing to the existing ones in our module, then mancala > > is more or less ok. > > That was my metric: comparison with the existing ones. I mentioned the > problem with the lack of theme configuration, and your points about > difficulty, the combobox and hardcoded stuff are very important as > well. > > > Otherwise: > > I do not read manuals. I want > > gameplay. So. At least basic tutorial is needed. > > Ideally, yes. The manual is kind of ok, it gives the basics for this > type of game, and explains that the variations that are included > depend on the region, etc. It is no substitute for a tutorial. But if > we implement the "tutorial is needed" rule, then almost all of our > existing games have to be worked on. My point is: if you take you > description of your mother opening up Mancala (which is accurate) and > substitute it by Kmahjongg, KShisen, KMines and many others the > problem would be more or less the same :) So we are already in deep > trouble regarding mothers and games. :) > > So I do not disagree, but I am not sure how we should handle this. > Maybe it-s is right, and we should simply purge most games and > implement a new level of quality needed (let us say for 4.6). Then we > would only have very good games in the module, but I believe only 4 or > 5 now would make the cut (KPat, KGoldrunner and maybe 2 or 3 more). > This might not be a bad thing after all, it can be a shake up that > will produce better stuff in the near future. > > Regards, > Mauricio Piacentini > _______________________________________________ > kde-games-devel mailing list > kde-games-devel@kde.org > https://mail.kde.org/mailman/listinfo/kde-games-devel -- KsirK - a world domination strategy game http://techbase.kde.org/Projects/Games/Tactic_and_Strategy/KsirK KGraphViewer - a GraphViz dot graphs viewer and editor based on a reusable part http://extragear.kde.org/apps/kgraphviewer _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel