That is a long time. I believe there are no objections left, so - Matt, would you agree to put kajongg into KDE SC 4.5, the main kdegames module? btw I am still adding features and will continue to do so but I think kajongg is in pretty good shape. The remaining things should be no obstacle like adding one last game rule which is needed only rarely, making the AI players more intelligent, adding more rulesets, adding voices (partially done today) should anybody look at the python source - krazy does not - there are some QDialog instead of KDialog, but I cannot change that. KDialogButtonBox.addButton expects a C++ slot but I need to pass it a python-defined slot. That seems undoable. Until that is possible, it has to stay QDialog. -- Wolfgang _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel