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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] artwork license; was Re: granatier
From:       Mauricio Piacentini <piacentini () kde ! org>
Date:       2009-10-14 17:44:35
Message-ID: 90c3da860910141044o41736679ha4a9135931b33170 () mail ! gmail ! com
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On Wed, Oct 14, 2009 at 2:01 PM, Parker Coates <parker.coates@gmail.com>wrote:

>
> A few games have adopted an informal system using .copyright files.
> (See killbots/themes for an example.) Personally I think this is
> sufficient for our needs.
>

That is what I used for KMahjongg artwork as well (libkmahjogg/tilesets and
backgrounds). I am not entirely sure the Creative Commons licenses are
allowed in KDE, I believe they are not. See:

http://techbase.kde.org/Policies/Licensing_Policy

Regards,
Mauricio Piacentini

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<div class="im">On Wed, Oct 14, 2009 at 2:01 PM, Parker Coates <span dir="ltr">&lt;<a \
href="mailto:parker.coates@gmail.com" \
target="_blank">parker.coates@gmail.com</a>&gt;</span> wrote:<br><blockquote \
class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt \
0pt 0.8ex; padding-left: 1ex;">

<br>
A few games have adopted an informal system using .copyright files.<br>
(See killbots/themes for an example.) Personally I think this is<br>
sufficient for our needs.<br>
</blockquote></div><br>That is what I
used for KMahjongg artwork as well (libkmahjogg/tilesets and
backgrounds). I am not entirely sure the Creative Commons licenses are
allowed in KDE, I believe they are not. See:<br>
<br><a href="http://techbase.kde.org/Policies/Licensing_Policy" \
target="_blank">http://techbase.kde.org/Policies/Licensing_Policy</a><br><br>Regards,<br>Mauricio \
Piacentini



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