[prev in list] [next in list] [prev in thread] [next in thread]
List: kde-games-devel
Subject: Re: [Kde-games-devel] To use kgame or not to use kgame
From: Wolfgang Rohdewald <wolfgang () rohdewald ! de>
Date: 2009-07-17 7:43:34
Message-ID: 200907170943.34144.wolfgang () rohdewald ! de
[Download RAW message or body]
On Friday 17 July 2009, Josef Spillner wrote:
> Part of it is already in libkdegames and can already be used, mostly the code
> to setup the connection and let game servers and clients communicate, as well
> as let (host) players manage the participants.
I did not yet study the ggz documentation, so this might be a stupid question,
but what additional value does kggz have over the pure ggz API? Is that
documented somewhere? I would guess that kggz contains a GUI based on KDE, what
else?
for games written in python like kmj I see those possibilities:
1. ignore kggz and directly use the ggz python bindings, rewriting
those parts of kggz I need in python
2. write python bindings for kggz
For libkmahjongg I chose option 1 because kmj has more complex requirements
that might have been difficult to add on top of libkmahjongg.
for kggz it probably depends on how much I would have to rewrite in python
--
Wolfgang
_______________________________________________
kde-games-devel mailing list
kde-games-devel@kde.org
https://mail.kde.org/mailman/listinfo/kde-games-devel
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic