From kde-games-devel Thu Jun 04 16:12:41 2009 From: Parker Coates Date: Thu, 04 Jun 2009 16:12:41 +0000 To: kde-games-devel Subject: Re: [Kde-games-devel] Kubrick - Problems with compositing Message-Id: <85d347350906040912x6cdc4f3em6d99445668cf3fd7 () mail ! gmail ! com> X-MARC-Message: https://marc.info/?l=kde-games-devel&m=124413202407094 On Thu, Jun 4, 2009 at 11:49 AM, Stefan Majewsky wrote: > Am Donnerstag 04 Juni 2009 01:22:22 schrieb Johannes Obermayr: >> > On Thu, 4 Jun 2009 5:14:26 am you wrote: >> > > Hi Ian, >> > > >> > > when compositing is "on" I have problems with the menu in kubrick (see >> > > screenshot). > > Same for me on this machine (I tested the OpenGL view of Kolf 2.) with Qt > 4.5.2 and KDE 4.2.88 (but the behavior is such since 4.3/4.0 for all windowed > OpenGL views). I'm using KWin's OpenGL compositing on an Intel GMA X3100 chip. Works for me, with an nVidia 6600GT with the proprietary 180.51 driver. The menus even correctly cast shadows onto the QGLWidget. Parker _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel