Hi, since I do not want to write anything again, I add only the email: > On Thu, 4 Jun 2009 5:14:26 am you wrote: > > Hi Ian, > > > > when compositing is "on" I have problems with the menu in kubrick (see > > screenshot). -> http://www.freeimagehosting.net/image.php?66437d5830.png > > > > This is with all menus (not only the third from left) - they cut off when > > reaching the "game area". The part in the "game area" only flickers and I > > can't read anything. > > > Works for me. > > > When compositing is "off" there are no problems. > > > I am sorry I cannot help you with this. I have not yet been able to get > KDE 4 to work on my setup and am not sure I even know what compositing > is. I would suggest the problem lies in the libraries. They have changed, > Kubrick has not. Kubrick is a pure OpenGL application, which is unusual > in the KDE/Qt environment. It uses a QGLWidget as its "central widget", > so your problem appears to be that QMainWindow/KMainWindow/QMenu > will not come in front of a QGLWidget. Kubrick just follows the recipes and > leaves all the graphics to the libraries. Try a Qt list or forum? I think we should first clarify whether it is a KDE4-Problem. Is anyone here who can activate "Compositing" and test it? > > > I have a Radeon X1950 and use xf86-video-ati on latest OpenSuSE-factory. > > > Mine's Intel i945GM, which *ought* to work with KDE 4 and effects. Have > not retried it lately. Still developing on KDE 3.5.7, with trunk libraries, > but at Qt 4.4.0 level so maybe you have a Qt 4.5 regression ... > > All the best, Ian W. > Qt is 4.5.1 Compiz is 0.8.2 (but with 0.7.8 the same) Sorry Ian, Frederik and Burkhard for receiving this again ... Johannes _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel