From kde-games-devel Thu Jun 04 06:18:32 2009 From: Burkhard =?iso-8859-1?q?L=FCck?= Date: Thu, 04 Jun 2009 06:18:32 +0000 To: kde-games-devel Subject: Re: [Kde-games-devel] Kmahjongg defauilt tileset Message-Id: <200906040818.33402.lueck () hube-lueck ! de> X-MARC-Message: https://marc.info/?l=kde-games-devel&m=124409639519770 Am Donnerstag 04 Juni 2009 06:41:56 schrieb Eugene Trounev: > Hi KDEGames, > > As you may know for this release we have been working very hard to make > sure all our games have a single theme to them (well Half was working very > hard, I was just making myself look all important :P), which we choose to > be Egypt. For the most of the games we got it right on time, finished and > committed before string freeze. Kmahjongg however was left behind due to > complexity of it's theme. Here is a screen-shot: > http://imagebin.ca/view/SdJg2-d.html The problem is - it's after the freeze > and we can't get it in anymore. There is one way around it though. We could > replace an existing default theme svgz with the Egyptian one to insure it > gets into 4.3 This of course is a temporary measure, and will be reverted > right after the trunk is unfrozen. > Each design has two translatable messages? In this case ask on kde-i18n-doc for approval to break the freeze. -- Burkhard Lück _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel