From kde-games-devel Mon Feb 23 07:15:02 2009 From: Josef Spillner Date: Mon, 23 Feb 2009 07:15:02 +0000 To: kde-games-devel Subject: Re: [Kde-games-devel] [PATCH] Joining network-enabled games from Message-Id: <200902230815.02745.spillner () kde ! org> X-MARC-Message: https://marc.info/?l=kde-games-devel&m=123537322913567 Am Montag, 23. Februar 2009 01:40:06 schrieb Friedrich W. H. Kossebau: > There are two blockers: > A) None of the network-enabled KDE games has support to connect to a remote > server by commandline arguments (unless I missed it). GGZ-enabled games already support context-aware server connections, including command line arguments of the URI to connect to. For game-specific servers, adding such functionality makes sense, especially when re-using the GGZ widgets for profile management. After all, an URL does not yet include personal information like login name or other preferences, and the user could use pseudonimity to have multiple profiles per URL. The ConnectionSingle class in kggzlib supports the user visually in selecting the right profile, which takes a server URL and returns a full URL (including username/password) and other metadata like type of login, email address etc. > B) KIO looks for a kioslave which supports the protocol type of the link, > even if the protocol name is just passed as part of a link/url in a > commandline. So "kbattleship:/" does not (yet) work. If you set helper=true in the .protocol file then it can launch applications instead of ioslaves :-) I'm going to send a related mail and put you on CC for the library import plans. Finally some more people interested in network gaming! Josef _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel