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List: kde-games-devel
Subject: Re: [Kde-games-devel] Lightened tile shadow for classic theme
From: Wolfgang Rohdewald <wolfgang () rohdewald ! de>
Date: 2009-02-20 20:48:19
Message-ID: 200902202148.19884.wolfgang () rohdewald ! de
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On Donnerstag, 19. Februar 2009, Matthew Woehlke wrote:
> I also completely re-did the shadows. The problem with the old shadows
> is that they use blur in the svg (which isn't yet supported by Qt), so
> inkscape renders them very differently from Qt. The new shadows are
> simple gradients (which also don't slow inkscape to a crawl!) so they
> look the same in-game as in inkscape.
does that also mean the shadows correct if two of them overlap? Right now the
combined shadow is darker than a single shadow which I think is wrong.
It might also be useful to have separate SVG elements for the borders
and shadows with predictable names - that would make it possible for
the application to explicitly draw only the face and shadows only where
needed. Then, the drawing order would be irrelevant - now the tiles have
to be ordered depending on the light angle
--
Wolfgang
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