[prev in list] [next in list] [prev in thread] [next in thread] 

List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Lightened tile shadow for classic theme
From:       Wolfgang Rohdewald <wolfgang () rohdewald ! de>
Date:       2009-02-20 20:48:19
Message-ID: 200902202148.19884.wolfgang () rohdewald ! de
[Download RAW message or body]

On Donnerstag, 19. Februar 2009, Matthew Woehlke wrote:
> I also completely re-did the shadows. The problem with the old shadows 
> is that they use blur in the svg (which isn't yet supported by Qt), so 
> inkscape renders them very differently from Qt. The new shadows are 
> simple gradients (which also don't slow inkscape to a crawl!) so they 
> look the same in-game as in inkscape.

does that also mean the shadows correct if two of them overlap? Right now the
combined shadow is darker than a single shadow which I think is wrong.

It might also be useful to have separate SVG elements for the borders
and shadows with predictable names - that would make it possible for
the application to explicitly draw only the face and shadows only where
needed. Then, the drawing order would be irrelevant - now the tiles have
to be ordered depending on the light angle

-- 
Wolfgang
_______________________________________________
kde-games-devel mailing list
kde-games-devel@kde.org
https://mail.kde.org/mailman/listinfo/kde-games-devel
[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic