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List: kde-games-devel
Subject: Re: [Kde-games-devel] kdegames maintainer list update
From: Johannes Bergmeier <Johannes.Bergmeier () gmx ! net>
Date: 2008-12-08 13:48:16
Message-ID: 200812081448.17100.Johannes.Bergmeier () gmx ! net
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On Saturday 06 December 2008 03:51:44 Matthew Woehlke wrote:
> Eugene Trounev wrote:
> > To do *Join* effect is a bit trickier then that. Each element in SVG file
> > would then have 5 frames to it: a) element itself (square, round,
> > triangular, whatever; b) 4 possible connections sub elements.
>
> That only works if you want the insides of solid blocks to look the same
> as the intersection of two lines, which is more limiting than supporting
> all combinations (of which there are 46, if I counted right*).
>
Oh I should read all mails before replying. My other mail suggest a possible
solution. I hope that doing 4 or 15/16 frames and blending them is better than
creating 46 different frames for each type of tiles with all possible
animations.
And I hope that my problems with sending mails are now solved and this mail
goes where it should in the thread.
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