--===============0183732628== Content-Type: multipart/alternative; boundary="----=_Part_139_17370425.1206432720030" ------=_Part_139_17370425.1206432720030 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline Hi Eugene, I am glad that you liked the idea :) Yes, it will be a tough coding; I guess it will be fun. So, do I go ahead and apply as per KDE application format? On Mon, Mar 24, 2008 at 11:10 PM, Eugene Trounev wrote: > Sure, why not. There isn't a single decent platform game for Linux, except > for > Tux, and I'm sure by now everyone has finished 100 times over. :) > > But it a good platform game is not 1-2-3, it's quite a difficult endeavor! > So > be ready for some hard coding :) > > People voice your opinions! > > On Sunday 23 March 2008 07:05:25 am srikrishna das wrote: > > Hi all, > > > > > > I've been a KDE fan since I started using linux and this year I am > trying > > to participate in Gsoc. > > My contributions to KDE till date have been tiny - designed some logos > for > > aKademy2008..er Akademy2008. > > Being a gaming addict, I wish to write a game for KDE. > > This is a very small idea that hit me in the process of helping my > friends > > (wanna-be linux users) remember desktop applications. > > On windows, they remember notepad -> editing, paint -> image editing, > tsc > > -> remote desktop. But, they seem to forget applications like Kpdf, > Krita, > > Konsole, vnc, Kate etc., > > > > So, introducing `kdragons` > > > > *Project:* kdragons > > > > *Description:* kdragons is a 2D side scroll game, featuring konqi and > > katie. Minimal storyline is to fly from the start point, dodging > snowballs > > and collecting some points* lying on the clouds. > > *The unique feature is that the points konqi/katie collect are icons of > > different application on KDE desktop; each points as collected will pop > out > > text messages in the sky naming the application and very short > description. > > (for eg: Konsole - a terminal on KDE ). > > > > I guess most users remember names/images/characters from games/movies > more > > than in software. So this should be of some help. > > > > I will try to design few stages based on similar concept as per the time > > constrains for me. > > > > After soc, this game can be extended with ideas like: > > > > 1. Simulatenous 2 player gameplay. > > 2. A villian character at the end of each stage. > > 3. Adding firebreathing power for konqi and snowflakes power for katie > > (so konqi can melt snowballs, but cannot extinguish the fireballs; > > vice-versa for katie - will be fun in 2player scenario) > > 4. Fight with collected points ( random proprietary application icons > are > > shooted at the player and they have to shootback with the foss > alternative > > ) 5. Adding stages based on applications. > > ( eg: stage name: KOffice and the player just collected an irc icon > > from one of the clouds. This should pop up #koffice @ irc.freenode.net ) > 6. > > Kombat stage between konqi and katie (something like streetfighter or > > mortal kombat) > > 7. 3D version of the game ( help from people with blender skills, good > game > > engine knowledge and lots of time to contribute ) > > > > And there will be lots of ideas coming in... > > > > *Language:* I am thinking with python with pygame libs now. > > C++ is a long lost habit for me. ( Lecturers gave me weird look for not > > writing code to be run on TurboC compiler[windows] ). > > > > I wanted to add this on the ideas page of 2008, so if someone comes up > to > > work on the same project more features come up soon. But then, I thought > > it'd be best to as the mentors/developers/experienced people for some > > feedback. > > > > CC'd this to Cornelius, its the only name I see as mentor under KDE > Games > > as of now. > > > > So, by now everyone reading this knows I talk a lot :) > > Expecting feedback, suggestions and some mentors. ( greed for more > mentors > > - to bug one if the other is not available ) > > > > Thanks in advance, > > > > -- > > Srikrishna Das > > (krish at irc.freenode.net) > > > _______________________________________________ > kde-games-devel mailing list > kde-games-devel@kde.org > https://mail.kde.org/mailman/listinfo/kde-games-devel > ------=_Part_139_17370425.1206432720030 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline Hi Eugene,

I am glad that you liked the idea :)
Yes, it will be a tough coding; I guess it will be fun.

So, do I go ahead and apply as per KDE application format?


On Mon, Mar 24, 2008 at 11:10 PM, Eugene Trounev <eugene.trounev@gmail.com> wrote:
Sure, why not. There isn't a single decent platform game for Linux, except for
Tux, and I'm sure by now everyone has finished 100 times over. :)

But it a good platform game is not 1-2-3, it's quite a difficult endeavor! So
be ready for some hard coding :)

People voice your opinions!

On Sunday 23 March 2008 07:05:25 am srikrishna das wrote:
> Hi all,
>
>
> I've been a KDE fan since I started using linux and this year I am trying
> to participate in Gsoc.
> My contributions to KDE till date have been tiny - designed some logos for
> aKademy2008..er Akademy2008.
> Being a gaming addict, I wish to write a game for KDE.
> This is a very small idea that hit me in the process of helping my friends
> (wanna-be linux users) remember desktop applications.
> On windows, they remember notepad -> editing, paint -> image editing, tsc
> -> remote desktop. But, they seem to forget applications like Kpdf, Krita,
> Konsole, vnc, Kate etc.,
>
> So, introducing `kdragons`
>
> *Project:* kdragons
>
> *Description:* kdragons is a 2D side scroll game, featuring konqi and
> katie. Minimal storyline is to fly from the start point, dodging snowballs
> and collecting some points* lying on the clouds.
> *The unique feature is that the points konqi/katie collect are icons of
> different application on KDE desktop; each points as collected will pop out
> text messages in the sky naming the application and very short description.
> (for eg: Konsole - a terminal on KDE ).
>
> I guess most users remember names/images/characters from games/movies more
> than in software. So this should be of some help.
>
> I will try to design few stages based on similar concept as per the time
> constrains for me.
>
> After soc, this game can be extended with ideas like:
>
> 1. Simulatenous 2 player gameplay.
> 2. A villian character at the end of each stage.
> 3. Adding firebreathing power for konqi and snowflakes power for katie
>     (so konqi can melt snowballs, but cannot extinguish the fireballs;
> vice-versa for katie - will be fun in 2player scenario)
> 4. Fight with collected points ( random proprietary application icons are
> shooted at the player and they have to shootback with the foss alternative
> ) 5. Adding stages based on applications.
>     ( eg: stage name: KOffice and the player just collected an irc icon
> from one of the clouds. This should pop up #koffice @ irc.freenode.net ) 6.
> Kombat stage between konqi and katie (something like streetfighter or
> mortal kombat)
> 7. 3D version of the game ( help from people with blender skills, good game
> engine knowledge and lots of time to contribute )
>
> And there will be lots of ideas coming in...
>
> *Language:*   I am thinking with python with pygame libs now.
> C++ is a long lost habit for me. ( Lecturers gave me weird look for not
> writing code to be run on TurboC compiler[windows] ).
>
> I wanted to add this on the ideas page of 2008, so if someone comes up to
> work on the same project more features come up soon. But then, I thought
> it'd be best to as the mentors/developers/experienced people for some
> feedback.
>
> CC'd this to Cornelius, its the only name I see as mentor under KDE Games
> as of now.
>
> So, by now everyone reading this knows I talk a lot :)
> Expecting feedback, suggestions and some mentors. ( greed for more mentors
> - to bug one if the other is not available )
>
> Thanks in advance,
>
> --
> Srikrishna Das
> (krish at irc.freenode.net)


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