From kde-games-devel Mon Mar 24 17:40:09 2008 From: Eugene Trounev Date: Mon, 24 Mar 2008 17:40:09 +0000 To: kde-games-devel Subject: Re: [Kde-games-devel] Kdragons Game for Summer of Code Message-Id: <200803241340.10389.eugene.trounev () gmail ! com> X-MARC-Message: https://marc.info/?l=kde-games-devel&m=120637955214740 Sure, why not. There isn't a single decent platform game for Linux, except for Tux, and I'm sure by now everyone has finished 100 times over. :) But it a good platform game is not 1-2-3, it's quite a difficult endeavor! So be ready for some hard coding :) People voice your opinions! On Sunday 23 March 2008 07:05:25 am srikrishna das wrote: > Hi all, > > > I've been a KDE fan since I started using linux and this year I am trying > to participate in Gsoc. > My contributions to KDE till date have been tiny - designed some logos for > aKademy2008..er Akademy2008. > Being a gaming addict, I wish to write a game for KDE. > This is a very small idea that hit me in the process of helping my friends > (wanna-be linux users) remember desktop applications. > On windows, they remember notepad -> editing, paint -> image editing, tsc > -> remote desktop. But, they seem to forget applications like Kpdf, Krita, > Konsole, vnc, Kate etc., > > So, introducing `kdragons` > > *Project:* kdragons > > *Description:* kdragons is a 2D side scroll game, featuring konqi and > katie. Minimal storyline is to fly from the start point, dodging snowballs > and collecting some points* lying on the clouds. > *The unique feature is that the points konqi/katie collect are icons of > different application on KDE desktop; each points as collected will pop out > text messages in the sky naming the application and very short description. > (for eg: Konsole - a terminal on KDE ). > > I guess most users remember names/images/characters from games/movies more > than in software. So this should be of some help. > > I will try to design few stages based on similar concept as per the time > constrains for me. > > After soc, this game can be extended with ideas like: > > 1. Simulatenous 2 player gameplay. > 2. A villian character at the end of each stage. > 3. Adding firebreathing power for konqi and snowflakes power for katie > (so konqi can melt snowballs, but cannot extinguish the fireballs; > vice-versa for katie - will be fun in 2player scenario) > 4. Fight with collected points ( random proprietary application icons are > shooted at the player and they have to shootback with the foss alternative > ) 5. Adding stages based on applications. > ( eg: stage name: KOffice and the player just collected an irc icon > from one of the clouds. This should pop up #koffice @ irc.freenode.net ) 6. > Kombat stage between konqi and katie (something like streetfighter or > mortal kombat) > 7. 3D version of the game ( help from people with blender skills, good game > engine knowledge and lots of time to contribute ) > > And there will be lots of ideas coming in... > > *Language:* I am thinking with python with pygame libs now. > C++ is a long lost habit for me. ( Lecturers gave me weird look for not > writing code to be run on TurboC compiler[windows] ). > > I wanted to add this on the ideas page of 2008, so if someone comes up to > work on the same project more features come up soon. But then, I thought > it'd be best to as the mentors/developers/experienced people for some > feedback. > > CC'd this to Cornelius, its the only name I see as mentor under KDE Games > as of now. > > So, by now everyone reading this knows I talk a lot :) > Expecting feedback, suggestions and some mentors. ( greed for more mentors > - to bug one if the other is not available ) > > Thanks in advance, > > -- > Srikrishna Das > (krish at irc.freenode.net) _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel