From kde-games-devel Sun Mar 23 11:05:25 2008 From: "srikrishna das" Date: Sun, 23 Mar 2008 11:05:25 +0000 To: kde-games-devel Subject: [Kde-games-devel] Kdragons Game for Summer of Code Message-Id: <556141c90803230405r743801fctd9248e49a2882300 () mail ! gmail ! com> X-MARC-Message: https://marc.info/?l=kde-games-devel&m=120627041124466 MIME-Version: 1 Content-Type: multipart/mixed; boundary="--===============0410900663==" --===============0410900663== Content-Type: multipart/alternative; boundary="----=_Part_10916_6849477.1206270325692" ------=_Part_10916_6849477.1206270325692 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline Hi all, I've been a KDE fan since I started using linux and this year I am trying to participate in Gsoc. My contributions to KDE till date have been tiny - designed some logos for aKademy2008..er Akademy2008. Being a gaming addict, I wish to write a game for KDE. This is a very small idea that hit me in the process of helping my friends (wanna-be linux users) remember desktop applications. On windows, they remember notepad -> editing, paint -> image editing, tsc -> remote desktop. But, they seem to forget applications like Kpdf, Krita, Konsole, vnc, Kate etc., So, introducing `kdragons` *Project:* kdragons *Description:* kdragons is a 2D side scroll game, featuring konqi and katie. Minimal storyline is to fly from the start point, dodging snowballs and collecting some points* lying on the clouds. *The unique feature is that the points konqi/katie collect are icons of different application on KDE desktop; each points as collected will pop out text messages in the sky naming the application and very short description. (for eg: Konsole - a terminal on KDE ). I guess most users remember names/images/characters from games/movies more than in software. So this should be of some help. I will try to design few stages based on similar concept as per the time constrains for me. After soc, this game can be extended with ideas like: 1. Simulatenous 2 player gameplay. 2. A villian character at the end of each stage. 3. Adding firebreathing power for konqi and snowflakes power for katie (so konqi can melt snowballs, but cannot extinguish the fireballs; vice-versa for katie - will be fun in 2player scenario) 4. Fight with collected points ( random proprietary application icons are shooted at the player and they have to shootback with the foss alternative ) 5. Adding stages based on applications. ( eg: stage name: KOffice and the player just collected an irc icon from one of the clouds. This should pop up #koffice @ irc.freenode.net ) 6. Kombat stage between konqi and katie (something like streetfighter or mortal kombat) 7. 3D version of the game ( help from people with blender skills, good game engine knowledge and lots of time to contribute ) And there will be lots of ideas coming in... *Language:* I am thinking with python with pygame libs now. C++ is a long lost habit for me. ( Lecturers gave me weird look for not writing code to be run on TurboC compiler[windows] ). I wanted to add this on the ideas page of 2008, so if someone comes up to work on the same project more features come up soon. But then, I thought it'd be best to as the mentors/developers/experienced people for some feedback. CC'd this to Cornelius, its the only name I see as mentor under KDE Games as of now. So, by now everyone reading this knows I talk a lot :) Expecting feedback, suggestions and some mentors. ( greed for more mentors - to bug one if the other is not available ) Thanks in advance, -- Srikrishna Das (krish at irc.freenode.net) ------=_Part_10916_6849477.1206270325692 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline
Hi all,
 
 
I've been a KDE fan since I started using linux and this year I am trying to participate in Gsoc.
My contributions to KDE till date have been tiny - designed some logos for aKademy2008..er Akademy2008.
Being a gaming addict, I wish to write a game for KDE.
This is a very small idea that hit me in the process of helping my friends (wanna-be linux users) remember desktop applications.
On windows, they remember notepad -> editing, paint -> image editing, tsc -> remote desktop. But, they seem to forget applications like Kpdf, Krita, Konsole, vnc, Kate etc.,
 
So, introducing `kdragons`
 
Project: kdragons
 
Description: kdragons is a 2D side scroll game, featuring konqi and katie. Minimal storyline is to fly from the start point, dodging snowballs and collecting some points* lying on the clouds.
*The unique feature is that the points konqi/katie collect are icons of different application on KDE desktop; each points as collected will pop out text messages in the sky naming the application and very short description.  (for eg: Konsole - a terminal on KDE ).
 
I guess most users remember names/images/characters from games/movies more than in software. So this should be of some help.
 
I will try to design few stages based on similar concept as per the time constrains for me.
 
After soc, this game can be extended with ideas like:
 
1. Simulatenous 2 player gameplay.
2. A villian character at the end of each stage.
3. Adding firebreathing power for konqi and snowflakes power for katie
    (so konqi can melt snowballs, but cannot extinguish the fireballs; vice-versa for katie - will be fun in 2player scenario)
4. Fight with collected points ( random proprietary application icons are shooted at the player and they have to shootback with the foss alternative )
5. Adding stages based on applications.
    ( eg: stage name: KOffice and the player just collected an irc icon from one of the clouds. This should pop up #koffice @ irc.freenode.net )
6. Kombat stage between konqi and katie (something like streetfighter or mortal kombat)
7. 3D version of the game ( help from people with blender skills, good game engine knowledge and lots of time to contribute )
 
And there will be lots of ideas coming in...
 
Language:   I am thinking with python with pygame libs now.
C++ is a long lost habit for me. ( Lecturers gave me weird look for not writing code to be run on TurboC compiler[windows] ).
 
I wanted to add this on the ideas page of 2008, so if someone comes up to work on the same project more features come up soon. But then, I thought it'd be best to as the mentors/developers/experienced people for some feedback.
 
CC'd this to Cornelius, its the only name I see as mentor under KDE Games as of now.
 
So, by now everyone reading this knows I talk a lot :)
Expecting feedback, suggestions and some mentors. ( greed for more mentors - to bug one if the other is not available )
 
Thanks in advance,
 
--
Srikrishna Das
(krish at irc.freenode.net)
 
------=_Part_10916_6849477.1206270325692-- --===============0410900663== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel --===============0410900663==--