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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Fwd: Re:  SVG Rendering speed
From:       Andreas Pakulat <apaku () gmx ! de>
Date:       2007-09-19 12:59:23
Message-ID: 20070919125923.GC26505 () morpheus ! apaku ! dnsalias ! org
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On 19.09.07 14:03:36, Luciano Montanaro wrote:
> I'm sending the message to you directly because the list thinks I'm sending 
> spam.

hehe.

> Il Wednesday 19 September 2007 12:24:38 Andreas Pakulat ha scritto:
> > Hi,
> >
> > as I pointed out in my blog
> > (http://apaku.wordpress.com/2007/09/18/kde4-games/)
> > kde4 games take a while to start or to change window-size. Testing with
> > kpat and its "random cards" feature it really seems like rendering the
> > SVG is the problem. When it chooses a deck with relatively small cards
> > the update is faster than with the default deck or any other
> > larger-card-deck. Its still rather slow on my machine though.
> >
> > I'm using a nearly 4 year old laptop, with  a 1.4GHz Centrino and 1GB
> > Ram. It has a built-in ATI Radeon MObility 9200 using the free radeon
> > driver. I'm running a dual-head setup with X11's Xinerama (_not_ the
> > MergedFB Option from radeon) and thus things like composite and even
> > XRender don't work. Don't know if any of that is related or not, as I
> > really have no idea how the Qt Svg Renderer works.
> 
> I think it is -- I noticed a slow startup too with complex card decks on my 
> Athlon XP with non-render-accelerated ATI Radeon 9250. It is no unbearably 
> slow though, and the pixmap cache should help when the deck is not changed 
> frequently. I hope new drivers could fix this issue for us, though. The new 
> XFree should have improved Render support for radeons...

Unfortunately I can't test new Xorg and new drivers due to problems with
XRandR 1.2 and setting up multiple screens.

> The win-game animation also is not really working -- very few frames seem to 
> be drawn in the time allowed. I don't think this is really a crucial failure 
> on our part, though.

Hmm, there's an animation there? :)

I also noticed that the highscore dialogs sometimes take quite a while
to show up. There was one game were this was really extreme, but I don't
know offhand which it was. I'll try when I'm back home and let you know
which one it was.

Andreas

-- 
Someone is speaking well of you.
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