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List: kde-games-devel
Subject: Re: [Kde-games-devel] Size grips
From: "Richard Hartmann" <richih.mailinglist () gmail ! com>
Date: 2007-06-21 0:02:59
Message-ID: 2d460de70706201702k7becd96fu60472002eaa3bced () mail ! gmail ! com
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[Attachment #2 (multipart/alternative)]
>
> Hey guys, I just discovered there is a QSizeGrip widget class in Qt.
> You can use it to put a size grip in any app, even if it has *no*
> status bar.
The question is if that is desirable or if it breaks the general look and
feel of the game. That is a question which needs to be decided for each game
seperately, though.
Richard
[Attachment #5 (text/html)]
<div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, \
204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hey guys, I just discovered \
there is a QSizeGrip widget class in Qt.<br>You can use it to put a size grip in any \
app, even if it has *no* <br>status bar.</blockquote><div><br>The question is if that \
is desirable or if it breaks the general look and feel of the game. That is a \
question which needs to be decided for each game seperately, \
though.<br><br><br>Richard </div></div>
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