From kde-games-devel Wed May 16 00:43:59 2007 From: Ian Wadham Date: Wed, 16 May 2007 00:43:59 +0000 To: kde-games-devel Subject: Re: [Kde-games-devel] Klickety in KDE4 Message-Id: <200705161043.59322.ianw2 () optusnet ! com ! au> X-MARC-Message: https://marc.info/?l=kde-games-devel&m=117927638818694 On Mon, 14 May 2007 08:53 pm, Fabiano Sant'Ana wrote: > Hi Jan, > I'm a klickety enthusiast myself, so if you want to join forces and try > to salve ksirtet and libksirtet first I gonna be very happy ;) > > Jan Vongrej wrote: > > what does it mean that the game doesn't reach needed quality If i > > can ask? I am just curious, because i want to know what to > > improve .Maybe i will be able (i want ) to try to work on that. > > I just hacked line 228 of ksame/mainwindow.cpp to use parameters 10, 16 and 5, then added a mickey-mouse graphic called stone5 to the .svgz file and ... Presto !!! Instant Klickety experience ! And with an Undo too !!! :-) It certainly looks as though the quickest way to rescue Klickety would be to add it as a theme to KSame, which has already been ported to KDE 4.0 and SVGized. KMahjongg and KGoldrunner show ways to introduce SVG themes and remember the user's preferences between games, using the KConfigGroup class. And you can get further ideas and explanation from the rest of this thread. So, Fabiano and Jan, why not have a go at merging Klickety into KSame? All the best, Ian W. _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel