On Tue, 15 May 2007 06:59 pm, Johann Ollivier Lapeyre wrote: > I'm thinking too that it could be nice to merge klickety and ksame (based > on the ksame code). > > For configuration options, we should ty to avoid them as possible, nobody > want to go to the config dialog before to play (and almost nobody do). I'd > prefer to see levels as kmines. > > On ksame4/klickety, we could have "higher the level is, higher the board > size is and more colors to click". > Glancing at the KSame code, the numbers 3, 15, 10 seem to be wired in once only, in the mainwindow.cpp. Everything below that seems to depend mainly on variables, so it should not be too hard to set up a 5, 10, 16 game (Klickety) as an alternative. It will need one more colored stone in the SVGZ file. As a crude first cut (proof of concept), you could just add Klickety as a menu item in KSame's Game menu ... ;-) Now there's a bit of Aussie bush-carpentry for you ... :-) I agree with Johann for the more general case. We do not want to bury the selection of KSame style, Klickety style or any other style in a "Configure KSame" dialog. Maybe KSame source could just generate two executables, called klickety and ksame (?). Who is maintaining KSame, BTW? Cheers, Ian W. _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel