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List: kde-games-devel
Subject: Re: [Kde-games-devel] ksokoban
From: Tadeusz Andrzej Kadlubowski <yess () hell ! org ! pl>
Date: 2007-05-15 10:12:56
Message-ID: 17424D55-758C-4B88-8453-AAEA65B864CB () hell ! org ! pl
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On May 13, 2007, at 22:49, Scott MacDonald wrote:
> I've been looking through the codebase, and well... its
> interesting. As far as
> I can tell, KSokoban was developed for KDE2, and somehow ported to
> KDE3. The
> real concern I'm having is how ungainly the code "feels", since
> I've noticed
> the following
>
> - all rendering is done through some sort of HTML subsytem (divs
> and img are
> sprinkled liberally through the code base)
> - many custom classes were made where Qt should suffice, such as
> the move queue.
>
> I'm sorely tempted to overhaul everything in the code base, except
> for the
> level loader (which seems to be decent). I know normally this
> looked at as a
> big no-no, but at this point porting to KDE4 would be pointless.
> Animations,
> SVG support would be best suited if we rewrote the rendering
> portion of the
> program from the ground up, using the canvas.
>
> Again, its summer break.... so I'm more than willing to take this
> on as a fun
> way of learning programming for KDE. The sokoban game itself is
> fairly trival
> to write, though the display may be more time consuming.
By the way: I also planned to update ksokoban to KDE4 standards.
Unfortunatelly I don't have time untill end of may, when my current
job contract ends. As a freshly unemployed programmer I will be happy
to join Your refactoring effort in circa 17 (yay!) days.
--
tadeusz
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