Hey Josef, I read your recent post to Kde-games-devel, "Roadmap for GGZ in KDE 4" - the work seems quite impressive and significant, and I want to do a Commit-Digest feature on it. The post named above has a lot of interesting and useful information already - I was wondering if you could add (and remove! :)) parts to make it a more concise read for the Commit-Digest readers. Also add screenshots! ;) The basic structure for introduction texts is: * A general introduction to the work you are doing. * What you hope to achieve through the work, the functionality and the problems it solves/helps. * Any technical comments. * And obviously anything else you want to talk about is fine also :D Of course, you already have a great base for the text from the mailing list roadmap post. Thanks in advance, Danny On Monday 26 February 2007 08:37:20 Josef Spillner wrote: > Hi, > > I felt like writing some tutorials on the matter now that the sources have > been imported into SVN. > > The next goal for me is to implement the gameplay in KReversi. This will in > turn need some decisions about how to let the UI reflect the multiplayer > status. For example, will we simply grey out the multiplayer dialogs when > the game is run in singleplayer mode, or will we hide them completely? > Likewise, certain actions like "new game" will behave differently in a > multiplayer setting. > > Josef _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel